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Pac-Man, but you're the ghost

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Pac-Hunt

Pac-Man, but you're the ghost.

You chase an AI-controlled Pac-Man around the maze. Catch him to win. If he eats a power pellet he turns the tables and hunts you for a few seconds — run.

Play: open index.html, or visit the Pages URL once deployed.

Controls

Action Keyboard Gamepad
Move Arrow keys / WASD Left stick / D-pad
Pause Space Start (button 9)
Restart R B (button 1)
Start / Play again any move key A (button 0)

Touch: swipe to move.

How it works

Single self-contained HTML file, canvas-rendered, no build step and no dependencies (the only external thing is a Google Fonts link for the arcade typeface). Pac-Man runs a BFS that seeks the nearest dot, flees when you close within ~6 tiles, and beelines for power pellets when cornered — flip to chasing you while powered.

Tuning knobs live at the top of the <script>: SPEED_GHOST, SPEED_PAC, SPEED_PAC_POWER, and FLEE_R.

License

MIT

Contributors

garritfratranch

Issues