GithubHelp home page GithubHelp logo

trevorjtclarke / lighthouse Goto Github PK

View Code? Open in Web Editor NEW

This project forked from sigp/lighthouse

1.0 1.0 0.0 5.44 MB

Ethereum Serenity Client

License: Apache License 2.0

Dockerfile 0.06% Rust 99.94%

lighthouse's Introduction

Lighthouse: Ethereum 2.0

An open-source Ethereum 2.0 client, written in Rust and maintained by Sigma Prime.

Build Status Doc Status Chat Badge

Overview

Lighthouse is:

  • Fully open-source, licensed under Apache 2.0.
  • Security-focused, fuzzing has begun and security reviews are planned for late-2019.
  • Built in Rust, a modern language providing unique safety guarantees and excellent performance (comparable to C++).
  • Funded by various organisations, including Sigma Prime, the Ethereum Foundation, ConsenSys and private individuals.
  • Actively working to promote an inter-operable, multi-client Ethereum 2.0.

Development Status

Lighthouse, like all Ethereum 2.0 clients, is a work-in-progress. Instructions are provided for running the client, however these instructions are designed for developers and researchers working on the project. We do not (yet) provide user-facing functionality.

Current development overview:

  • Specification v0.8.1 implemented, optimized and passing test vectors.
  • Rust-native libp2p with Gossipsub and Discv5.
  • Metrics via Prometheus.
  • Basic gRPC API, soon to be replaced with RESTful HTTP/JSON.

Roadmap

  • Early-September 2019: lighthouse-0.0.1 release: A stable testnet for developers with a useful HTTP API.
  • September 2019: Inter-operability with other Ethereum 2.0 clients.
  • October 2019: Public, multi-client testnet with user-facing functionality.
  • January 2020: Production Beacon Chain testnet.

Usage

Lighthouse consists of multiple binaries:

  • beacon_node/: produces and verifies blocks from the P2P connected validators and the P2P network. Provides an API for external services to interact with Ethereum 2.0.
  • validator_client/: connects to a beacon_node and performs the role of a proof-of-stake validator.
  • account_manager/: a stand-alone component providing key management and creation for validators.

Simple Local Testnet

Note: these instructions are intended for developers and researchers. We do not yet support end-users.

In this example we use the account_manager to create some keys, launch two beacon_node instances and connect a validator_client to one. The two beacon_nodes should stay in sync and build a Beacon Chain.

First, clone this repository, setup a development environment and navigate to the root directory of this repository.

Then, run $ cargo build --all --release and navigate to the target/release directory and follow the steps:

1. Generate Validator Keys

Generate 16 validator keys and store them in ~/.lighthouse-validator:

$ ./account_manager -d ~/.lighthouse-validator generate_deterministic -i 0 -n 16

Note: these keys are for development only. The secret keys are deterministically generated from low integers. Assume they are public knowledge.

2. Start a Beacon Node

This node will act as the boot node and provide an API for the validator_client.

$ ./beacon_node --recent-genesis --rpc

Note: --recent-genesis defines the genesis time as either the start of the current hour, or half-way through the current hour (whichever is most recent). This makes it very easy to create a testnet, but does not allow nodes to connect if they were started in separate 30-minute windows.

3. Start Another Beacon Node

In another terminal window, start another boot that will connect to the running node.

The running node will display it's ENR as a base64 string. This ENR, by default, has a target address of 127.0.0.1 meaning that any new node will connect to this node via 127.0.0.1. If a boot node should be connected to on a different address, it should be run with the --discovery-address CLI flag to specify how other nodes may connect to it.

$ ./beacon_node -r --boot-nodes <boot-node-ENR> --listen-address 127.0.0.1 --port 9001 --datadir /tmp/.lighthouse

Here is the ENR string displayed in the terminal from the first node. The ENR can also be obtained from it's default directory .lighthouse/network/enr.dat.

The --datadir flag tells this Beacon Node to store it's files in a different directory. If you're on a system that doesn't have a /tmp dir (e.g., Mac, Windows), substitute this with any directory that has write access.

Note that all future created nodes can use the same boot-node ENR. Once connected to the boot node, all nodes should discover and connect with each other.

4. Start a Validator Client

In a third terminal window, start a validator client:

$ ./validator_client

You should be able to observe the validator signing blocks, the boot node processing these blocks and publishing them to the other node. If you have issues, try restarting the beacon nodes to ensure they have the same genesis time. Alternatively, raise an issue and include your terminal output.

Further Reading

If you'd like some background on Sigma Prime, please see the Lighthouse Update #00 blog post or the company website.

Directory Structure

  • beacon_node/: the "Beacon Node" binary and crates exclusively associated with it.
  • docs/: documentation related to the repository. This includes contributor guides, etc. (It does not include code documentation, which can be produced with cargo doc).
  • eth2/: Crates containing common logic across the Lighthouse project. For example: Ethereum 2.0 types (BeaconBlock, BeaconState, etc) and SimpleSerialize (SSZ).
  • protos/: protobuf/gRPC definitions that are common across the Lighthouse project.
  • validator_client/: the "Validator Client" binary and crates exclusively associated with it.
  • tests/: code specific to testing, most notably contains the Ethereum Foundation test vectors.

Contributing

Lighthouse welcomes contributors.

If you are looking to contribute, please head to our onboarding documentation.

If you'd like to contribute, try having a look through the open issues (tip: look for the good first issue tag) and ping us on the gitter channel. We need your support!

Contact

The best place for discussion is the Lighthouse Discord server. Alternatively, you may use the sigp/lighthouse gitter.

Donations

If you support the cause, we accept donations to help fund development:

0x25c4a76E7d118705e7Ea2e9b7d8C59930d8aCD3b (donation.sigmaprime.eth)

lighthouse's People

Contributors

paulhauner avatar agemanning avatar michaelsproul avatar spble avatar kirk-baird avatar g-r-a-n-t avatar ralexstokes avatar natolichris avatar mjkeating avatar darrenlangley avatar johnsbeharry avatar pawanjay176 avatar feng94 avatar drozdziak1 avatar zedt3ster avatar lightclient avatar b-m-f avatar jzaki avatar adlerjohn avatar ltfschoen avatar johnomarkid avatar aj07 avatar vlopes11 avatar blacktemplar avatar pinkiebell avatar terencechain avatar mslipper avatar chronaeon avatar seansu4you87 avatar trevorjtclarke avatar

Stargazers

 avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.