Comments (3)
It's set up to specifically inject into LiS, if the game is IL2CPP it'll do the universal patch, otherwise it replaces it with a pre-patched file because (if I remember right) the Mono version of the game would crash if I modified the file.
https://github.com/TrevTV/DawnVR/blob/main/DawnVREnabler/Main.cs#L44C47-L44C47
It's also a bit janky and I don't really feel like developing it more right now
from dawnvr.
Ahh i see, that's disappointing. You were so close :( Thanks anyway, and imo even just the plugin extraction is worth something
from dawnvr.
from dawnvr.
Related Issues (16)
- Some sequences (locked into a single position, common in the dreams) like to move the player around after cutscenes
- Some indoor scenes swap between roomscale working fine and being broken after cutscenes
- Held items are visible on Chloe's mesh
- Interaction menu text can get hidden behind objects
- Pre-rendered videos are displayed on the UIRenderer HOT 1
- Create bindings for WMR and put controls in README
- Sometimes when swapping scenes (only collectors mode afaik) the game will never get past the loading screen. HOT 1
- Vive Wand and WMR controller bindings are untested [LEAVE ANY ISSUES RELATING TO THEM HERE] HOT 3
- VR not triggered (Pimax, Index controllers) HOT 2
- Failed to Invoke PreStart Method HOT 3
- Error Upon Launch [LIS REMASTERED] HOT 2
- [DawnVR] [ERROR] [SteamVR] Initialization failure! Disabling VR modules. HOT 9
- [ERROR] Failed to Invoke PreStart Method! HOT 2
- Index controllers - hands ingame are angled to my hands
- VR rendering scaling HOT 1
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from dawnvr.