triggerau / kerbalalarmclock Goto Github PK
View Code? Open in Web Editor NEWA time management and utility plugin for Kerbal Space Program
License: MIT License
A time management and utility plugin for Kerbal Space Program
License: MIT License
Issues
Must be missing an unlock.
Rework locking code so it defaults to unlock
Request by Tsevion, has done the code. Add feature or add integration/API
scrollbar comes in before the max # of alarms is hit
Raw and Earth time alarms currently have no small icon in the alarm list
From Codeplex user mvy
Hi!
I would like to suggest the addition of a quick way to add alarms with the default parameters.
The reason for that is I find myself doing quick maneuvers like multiple burns at periapsis for orbital changes. Having a menu to quickly add a new alarm for peri/apo-apsis, closest approach, or such would be perfect. We don't need to see the whole window each time for small things.
Nice plugin by the way, thanks;.
Use the Frameworks ConfigNode system
This prevents the blurring you get as they are not compressed
Need to check if that target object is included as a valid target
Prevents the web check from holding up the game transitions
Source: Mihara at http://forum.kerbalspaceprogram.com/threads/24786-0-23-5-Kerbal-Alarm-Clock-v2-7-4-0-%28June-10%29?p=1205352&viewfull=1#post1205352
Probably due to text changes in 24.2
Source: Gaiiden at http://forum.kerbalspaceprogram.com/threads/24786-0-24-2-Kerbal-Alarm-Clock-v2-7-8-2-%28July-28%29?p=1328983&viewfull=1#post1328983
Use the new DropDown functionality to change the way the "Specific" settings are layed out
This happened to me on 23.5, but I'm now running Alarm Clock 2.7.7.0 on KSP 0.24.0.549. I'm not good with C#, so I can't quite pick apart the code, but I guess the way the alarm kills warp is with a tiny bit of acceleration?
Use this burn time as part of the margin calculation. ie. burn time/2 + Margin
Done this for File paths in fix for #33
Need to do the same for Gamedatabase paths, then dll location should be relative and less installation errors
Will have 4 actions:
Have to check the generic time input code. The margin works, but then resets the hours figure.
I think its probably reading the large number then resetting it to year/day/hour/etc , but the year is not set to display
Source: JWag at http://forum.kerbalspaceprogram.com/threads/24786-0-23-5-Kerbal-Alarm-Clock-v2-7-5-0-%28June-25%29?p=1241863&viewfull=1#post1241863
Probably leave other windows alone as they are positioned based on main window
Although maybe clamp the message ones as well?
Store these in the save file using ScenarioModule logic
Also remove regular saving trigger - only save on save events
Need to work out how to slow tie at high rates without borking orbits
Adding high hours values is mucking up days by wrong value
Was due to a boolean error with two variable
Fixed in afc3bc2
I've lost a few probes due to running out of power. It would be nice to wake my craft when the fraction of a particular resource remaining is at an absolute or percent threshold.
Can do this by putting in more than a days worth of hours, but look at screen layout to see if an extra text box is possible
Causes excessive disk writes
Might need a rethink of the whole transfer alarms thing
See if this will work - potential issue is nodes if the burn is not done eactly right
Add API functionality to KAC - similar to ARP
Looks to be that the game restores its nodes over the KAC ones. I need to try and prevent that from occuring, by either replacing the ones there or not restoring nodes. More investigation required.
No mixing with other TriggerTech plugins
This is occuring in the psuedo version, not the 0.24 to be released one, will test that on release
Source: John FX at http://forum.kerbalspaceprogram.com/threads/24786-0-23-5-Kerbal-Alarm-Clock-v2-7-5-0-%28June-25%29?p=1251924&viewfull=1#post1251924
Use Blizzy's offical one
Make it so that after mouse is down for 1 sec on button then its draggable maybe?
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