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Dodgeball for the Atari VCS
Make RESMP0 clear when games resets, so that the ball will be on the playfield when the next game starts.
Just as the description says, when B/W switch is set, colors cycle within last hue presented while in color mode. Oops.
-Thom
As explained in the description, have one player overlap another, throw the ball to the nearest wall, and watch the points pile up. Need to implement scoot.
Repro steps:
Get P1 against a left wall.
Move P0 above P1.
Hold down.
Hold down-right.
Players should recoil slightly when hit by ball. Possibly by implementing player decay registers.
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