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infinite-blades's Issues

Particle System

Particle System

Description: Get the base system for particles working.

  • Research
  • Controllable rates such as spawn rate and starting speed
  • Make sure the 'base' position for particles can be moved
  • GPU-controlled

Due Date: April 10 (Week 12 Tu)

Transparency

Transparency

Description: Implement Transparency

  • Get it so that certain things can be rendered without full opacity
  • Make sure it works with the skybox
  • Copy the gameplay test scene and make sure transparency works correctly (draw a few opaque objects underneath the ice as well)

Due Date: April 5 (Week 11 Th)

Refraction

Refraction

Description: Get it so that certain opaque objects are refracted.

  • Research
  • Refraction Implementation
  • Parameters of 'rate' of refraction can be controlled
  • Refraction only applies to certain objects

Due Date: April 12 (Week 12 Th)

Gameplay - Collision

Description: Get a collision detection system going.

  • Create a RigidBody class that keep a pointer variable in the GameEntity class
  • Make sure the 'RigidBody' class creates sphere collider based off of the mesh
  • Create public IsColliding method that can be called from the scene

Due Date: April 5 (Week 11 Th)

Normal Maps

Normal Maps

Description: Fix the material system to leave options for normal maps.

  • Implement it
  • Make sure things can be rendered without the normal maps

Due Date: April 5 (Week 11 Th)

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