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Fluid Simulation

采用流体仿真技术模拟水 详细计算公式理解参考《3D游戏与计算机图形学中的数学方法》第15章 流体与织物仿真 英文版为《Mathematics for 3D Game Programming and Computer Graphics(3rd)》 参考同事森森博客的学习作品

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计算顶点波动位移公式

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计算顶点法线公式

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简单套用公式效果

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