采用流体仿真技术模拟水 详细计算公式理解参考《3D游戏与计算机图形学中的数学方法》第15章 流体与织物仿真 英文版为《Mathematics for 3D Game Programming and Computer Graphics(3rd)》 参考同事森森博客的学习作品
计算顶点波动位移公式
计算顶点法线公式
简单套用公式效果
This project forked from ssswen/wavewater
采用流体仿真技术模拟水
A declarative, efficient, and flexible JavaScript library for building user interfaces.
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