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Unreal Engine plugin that enables user to accurately trace melee hits in the game using interpolation between sockets defined directly on the character or weapon mesh.

Home Page: https://www.unrealengine.com/marketplace/en-US/product/melee-trace

License: MIT License

C++ 98.97% C# 1.03%

meleetrace's Introduction

Melee Trace

Wiki โ€ข Marketplace

The What

This is a fairly generic plugin that enables you to setup melee traces directly in your animation assets.

The Why

Within last few years I've been working on many prototypes that required functionality of melee weapon traces and every time I've been implementing this from scratch. I finally decided that it is a time to make it a plugin I can use myself in my prototypes as well as share it with community.

The How

High level description would be that the hit detection is ran by sphere traces of pre-defined radius between previous frame skeletal mesh socket location and current frame skeletal mesh socket location. The skeletal mesh component can be either the character mesh itself or any other attached skeletal mesh e.g. weapon. For more detailed description and break down how it works please refer to the wiki page.

Community example projects

Feature requests

Feel free to request features that you would like to be implemented as part of this plugin as GitHub issues.

Gallery

Melee tracing hitting a dummy target

TargetTraceNoDebug.mov
TargetTraceDebug.mov

Misc attack animations

MultipleAnimations.mov

Credits

Animations used in the gallery videos and sample projects are made by ZzGERTzZ, you can purchase them in on Marketplace here.

meleetrace's People

Contributors

rlewicki avatar dawndevelop avatar

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