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Fork of 0AD repository for Software Maintenance course project, Spring 2020

License: Other

GLSL 0.13% JavaScript 7.02% Shell 0.49% Makefile 0.77% C++ 55.63% Java 0.04% Perl 0.29% Lua 3.20% HTML 1.56% CSS 0.01% C 29.12% Python 1.22% CMake 0.15% Ruby 0.02% XSLT 0.14% Smarty 0.01% C# 0.01% Cuda 0.10% Objective-C 0.08% Objective-C++ 0.02%

0ad's People

Contributors

historicbruno avatar kieranp avatar leper avatar luumu avatar na-itms avatar s0600204 avatar tyaisurm avatar wraitii avatar

Watchers

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0ad's Issues

[GRAPHICS] Graphics going on top of each other

Bug description
The graphics of different units go on top of each other when the units are close to each other, most noticeable with units on mounts.

To Reproduce
Steps to reproduce the behavior:

  1. Train new cavalry soldiers
  2. Wait for the cavalry soldiers to be trained
  3. See that the soldiers' graphics are on top of each other

Expected behavior
It is expected from the different graphics to be clearly separated.

Screenshots
graphics

Device specifications:

  • OS: Ubuntu
  • Build version [Bionic Beaver 18.04]

Game specifications:

  • Build version: [Alpha 23]

[GRAPHICS] Blood stains stay longer than corpses

Bug description
When a unit is killed the corpse disappears after some time but the blood stain stays for longer.

To Reproduce
Steps to reproduce the behavior:

  1. Kill enemies or get killed
  2. Wait for the corpse to disappear
  3. See that the blood stain stayed

Expected behavior
It is expected for the blood stain to disappear at the same time than the corpse, as it is the case with killed animals.

Screenshots
Screenshot from 2020-04-28 15-21-18

Device specifications:

  • OS: Ubuntu
  • Build version [Bionic Beaver 18.04]

Game specifications:

  • Build version: [Alpha 23]

Add a new unit to the game

Description: Add a new unit to the game. The unit should have unique abilities, icon, and sound effects.

[ANIMATION] Bear stays standing after being killed

Bug description
After ordering a unit to kill a bear to gather meat resource, the bear stays standing but a blood stain appears.

To Reproduce
Steps to reproduce the behavior:

  1. Select unit(s)
  2. Order unit(s) to chase the bear
  3. Wait until the bear is killed
  4. See that the bear is still standing

Expected behavior
The bear was expected to drop dead on the ground.

Screenshots
bear

Device specifications:

  • OS: Ubuntu
  • Build version: [Bionic Beaver 18.04]

Game specifications:

  • Build version: [Alpha 23]

[GAMEPLAY] Separated unit groups not making formations when instructed to

Bug description
When selecting different types of unit groups that are located in different places, only a small portion goes to formation when ordered to. To make all selected units to go to formation, it is needed to make them go to a different place where they are going to form.

To Reproduce
Steps to reproduce the behavior:

  1. Select multiple unit groups located at different places
  2. Click on a formation type
  3. See that common formation of selected units is not happening

Expected behavior
It was expected for all the selected units to move closer to each other to make the formation.

Device specifications:

  • OS: Ubuntu
  • Build version [Bionic Beaver 18.04]

Game specifications:

  • Build version: [Alpha 23]

Additional context
Bug occured while playing with Kushite civilization

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