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speedfliptrainer's Issues

Not seeing all metrics

I'm seeing logs for dodge angle, clock angle, and time to supersonic but nothing for time to first jump or time to cancel as referenced on the plugin description. Am I missing something?

Suggestions

Awesome plugin, I love it! Thanks for making and sharing.

I have a few suggestions; let me know if you want me to split this up into multiple issues:

  1. After hitting ball: display surplus time on the clock to know how comfortably you made it I just noticed the "time to ball" metric, sorry!
  2. On failure: display distance from ball when it vanished
  3. Show a second jump (dodge) timer - I'm sure the time between jump and dodge must be important
  4. Maybe something to scale the time displayed for the flip cancel based on game speed? Or adjust the scale of the bar? Like if it takes 100ms to cancel at 50% speed, that's poor if you move to 100% speed but it's equivalent to 50ms which is good. But knowing the absolute time is obviously the most important thing since that seems to be a huge key in the technique.
  5. Display a big red X if you start driving before all 4 wheels have settled on the ground.

I might be able to help with some of these if you agree to them and are willing to accept PRs.

Set game speed

Right now you have have it reduce the game speed every time you fail. However there's no way to just directly set the speed.

That would be useful so I don't need to keep intentionally failing at the start, then disabling the option, just to get to my desired speed.

In game issue.

When I boot BM and RL at the same time the ball loads in off center.

Screenshot 2023-09-01 200624
Screenshot 2023-09-01 200615
Screenshot 2023-09-01 200556

Time between jump presses and supersonic timer

It'd be useful to add additional info.

  1. Time between pressing jump button first and second time, because if your second press is too quick, it may cause your car to nosedive and scrape the ground because the car will simply be too low to the ground when you start the flip.
  2. Time it took you to hit supersonic speed.

Color Blind Colors

Add color picker to allow people to select their own colors for the meters.

Constraints not tight enough

I am struggling to get contact with the ball, yet almost every attempt is green across the board on all of the constraints. Could you take a look at some near misses and see if the values can be tweaked so I can see where I'm going wrong? It seems like if I'm not hitting the ball, at least one of the values should not be green.
2022-01-10.03.09.19.csv
2022-01-10.03.10.36.csv

Ideas

Ok i do not know if you want to spend more time on this but i think it would be great to include optimal ranges for the flip angle and time to supersonic values. if its close to perfect make the massage green if its bad red and maybe close ones orange. i know c++ but am new to bakkesmod coding. :)

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