ucupumar / ypanel Goto Github PK
View Code? Open in Web Editor NEWyPanel is a Blender 2.79 addon that consists of many tools to help you creating realtime asset.
yPanel is a Blender 2.79 addon that consists of many tools to help you creating realtime asset.
Thanks for fixing the 2.79 error on bake. seems to work, but I'm not seeing the normal mapping on the matcap in solid mode. am I missing something?
On Blender 2.79.1 (bleeding edge) :
As shown in the video linked bellow, enabling the addon duplicates the Info header. And enabling/disabling multiple times can repeat the duplication (I achieved to have 5x the Info header content).
And the only way I found to remove the duplications is to first disable the entire addon, save the user settings and completelly restart Blender.
Video demo
I installed add-on.
Doesn't display on Blender 2.82 interface that I can see
Where is it??
Hello ucupumar,
I very like your this addon , ^_^,
but today i update this the newest version,
Blender header icon repeat again , i catpure screen image out as follows,
https://photos.google.com/photo/AF1QipMVMHKgxnnjqPqhIhvCAtXJWaXOinQnDH_anscV
I used Blender 2.79b.
Thank you for your work.
On Blender 2.79.1 (bleeding edge) :
As shown in the video linked bellow, enabling and disabling parts of the addon is'nt correctly saved through Blender restarts. And for the top header it can even cause crashes. I couldn't reproduce it but once it happened that when closing blender after disabling both bars, I had the warning message for unsaved content (i did nothing but changing the addon options and save user settings) and after restarting Blender, only the bottom bar remained disabled. The top one was still here, like if the display options was not stored in the addon's preferences but instead, in the project state or something ?
I also tried to save the startup file, but it doesn't work around either.
There is a error when I enable the ypanel addon.
"Blender 2.78c/2.78/scripts/module/addon_util.py" line 349, enabled
"Blender 2.78c/2.78/scripts/module/addons/ypanel-master/init.py" line 1668, in register
it should have "bake all " option to bake everything
another one is "bake from view"
which is little tricky , here are the steps to make it possible
1- add new uv to object ( Project From View) and name it "View UV"
2- render out scene
3 - save rendered image temporary at some location
4 - add that saved image as diffuse texture in ypanel and set its uv to our newly created uv (ViewUV")and set material to shadeless
5- now select first uv layout from uv map panel in property window
6 - go to edit mode of our object and add new image and name it 'bake_from_view" in uv editor
7 - now go to bake setting and select "full render" and press bake
8- add newly baked image to ypanel (bake_from_view)
9- delete uv layout (VIew UV)
this way we can get Bake from VIew option , sometimes its really useful , because full render bake mostly dont give same result as we can see it in rendered output , it will be useful in many ways
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