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3dge's Introduction

3dge

A simple experimental game engine written using Rust, Vulkan, glTF 2.0.

See resources.md for a useful list of resources.

TODO

  • camera should control projection
  • render of 2d elements (menus)
  • projecting mouse clicks using invisible receiver cubes/planes.
  • deform-based animations

Progress

2017-09-01

Movement with WASD keys. Zoom in/out with scroll wheel.

  • rendering thread (60 fps) (GfxThread).
  • scenes
  • render all primitives for a model
  • base color textures with UV maps
  • base color factor (solid colors, no texture)
  • tick-based scheduler that allows for primitive movement and game logic independent of graphics (100 ticks per second)

Progress 1

3dge's People

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