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a tweak mod and kit pack for BG2/TOB, BGEE, BG2EE, and IWDEE

HTML 30.54% CSS 0.81% DTrace 68.61% Rich Text Format 0.04% Shell 0.01%

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scales_of_balance's Issues

Incorrect Offhand Thac0 While Dual Wielding (WPO 124)

With 1 point put into two weapon fighting style, my offhand thac0 is +11 rather than +5(+6? is the 1 thac0 penalty from using 2 daggers supposed to apply to both main and offhand? because currently it does). When I put a 2nd point into two weapon fighting style, the main and offhand thac0 penalty goes to +1/+1. This is with only component 124 wpo fighting style overhaul installed on vanilla 2.6 BGEE, no other mods.

Baldr000
Baldr002
Baldr003
Baldr004

Error attempting to install Poison Overhaul

ERROR locating resource for 'APPEND'
Resource [SPLPROT.2DA] not found in KEY file:
[./chitin.key]
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [POI - Poison Overhaul], rolling back to previous state

Missing Wizard spell bonus for 21 INT

Hey
According to the readme and the ingame description of intelligence, 21 INT is supposed to give an additional 9th level spell slot but it looks like the files in the misc folder stop at 20 INT.

I just reached 21 int on my illusionist wizard (19 base as an elf + BG1 tome + refinement HLA +1 int) and didn't get a new 9th spell slot

Magic Resistance Overhaul (MRO)

MRO states :

"All creatures in the game, such as drow, dragons, skeleton warriors, etc., will have their MR set to zero."

But Viconia still has "Resist Magic = 40":

viconia

Descriptions in Character Creation

After installing Scales of Balance, I noticed that the descriptions for the Races have been completely changed, and the descriptions for the Classes have been altered as well—Fighter and Ranger having blank descriptions, and... Druids being called "Soft Feet".

Is there a component or file within your mod I can uninstall or remove to reverse the descriptions? I never wanted nor asked for them to be changed.

Stat Bonus Overhauled + Revised armor compatibility?

SBO only, 19 dex, description says: -5AC, +2 melee thaco. It shows the same in the inventory screen.

SBO + Revised armor, 19 dex, descprition says:-6AC, +1 melee thaco. Inventory screen shows -6AC and +2 melee thaco.

I install the mod using BWS-EE. Could it be their patch?

Mod compatibility

Hey

The reforged ability bonuses (eg, CHA giving XP bonus) won't work with some kitted CHARNAMES, that use kits from mods.

Example :
CHARNAME is a nightblade (mage/thief kit from Shadow Magic mod) : SOB bonuses apply
CHARNAME is a warlock : SOB bonuses won't apply.

(both kits are from mods by the same author).

Also, with Shadow Magic, for some reason, the bonus spells from high stats won't apply by SOB but by Shadow Magic.

(also, for other reasons and not wanting to pollute threads, I'd like to contact you - subtledoctor - for some project. Any contact preference?)

APR modification inconsistent with description

According to NI, after installing the 102 component of SoB v5.32.6 on vainilla BGEEII v2.6:
throwing daggers get 2 apr
darts get 2 apr
shortbows 1.5 apr
longbows 1.5 apr

After installing the components 102 and 124:
throwing daggers get 1.5 apr
darts get 2 apr
shortbows 1.5 apr
longbows 1.5 apr

After installing the components 102 and 122:
throwing daggers get 1.5 apr
darts get 1.5 apr
shortbows 1.5 apr
longbows 1.5 apr

Incorrect Kit Styles

Noticed this while editing SnS availability in 124_WPO_styles.tpa:

image

Should be d5_wizards_array and d5_mc_mages_array, right?

Repository seems broken for windows users

I noticed what no more can checkout this repository on windows, because 5.18 commit introduced file with invalid name.

So checkout ends with error:

error: invalid path 'Mac_Weidu_Launcher_v7.app/Icon?'

Creature dying when spawning - Negative Stat Issue

The Phoenix Guard enemy(PHEOGURD.CRE) spawns already dead in the game, investigating the creature file using EEkeeper, i noticed that the creature Dexterity Stat is really low( 3 points), with the changes made to armor in the armor revision component of the mod, and the fact that the creature uses plate mail armor( -5 minus Dex ), is possible that the resulting negative dexterity of -2 is causing the phoenix guard to spawn already dead. I changed the creature file to have a higher Dex stat (12) and the phoenix guard spawned normally. Please fix this issue, has it could be affecting other types of enemies with low Dexterity.

Stalker magical abilities selection not working correctly

When I create a Stalker character, select the Magical Abilities proficiency in character creation, and then try to pick the spell I would like to select, I get the error message "no valid replies or links".

Thank you for both creating this great mod, and for maintaining it!

Necromancer - Level 2 Spell

Upon sleeping with a Necromancer and level 2 spell memorized will crash the game to desktop.

I made a clean install of the game and just installed the master version of Scale of Balance and only loaded the module that change Wyzard for a test and as soon as you try to sleep with any level 2 spell memorized the game crash to desktop.

I can include the crash dump file if it's any useful.

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