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License: Other
The Unique Race modification of DDNet
License: Other
When you are on a fastcap_no_weapons
server and vote for a random map
or a random map unfinished
, you end up on a normal fastcap server with weapons activated.
I don't think, that this is a mod-bug and more of a config mistake. @hopetez pls fix
Kind regards,
Assa
hey, wenn man auf den unique servern jmd mit /showothers zuschaut der nicht r1 ist und gleichzeitg r1 spielt, dann sieht man die blaue flagge des r1 noch, vllt kannst du das mal weiterleiten als kleinen bug (ich meine das gleiche war auch schon mal der fall)
from netherman
Many 0.7 users play with the ported classic skins such as greyfox and greensward would be nice to look at the 0.7 body part name and display the proper 0.6 skin instead of a wrong skin.
Oh and I did not find a download for the 0.7 unique clan skin would be nice to have that as well.
The times on maps where the player goes through tele can only be trusted to a accuracy of 0.02 seconds.
Currently you can't see the timer and checkpoints of other racing players.
Spectating would be much more fun, if you could see this, if you watch a specific player. This would benefit any tournement settings or people grinding the r1 time highly!
If a player doesn't want to share his time/checkpoints with others (if that is of any concern), you may want to add another command like /showtime 0/1
(it's showtime ๐ )
Kind regards,
Assa
Tele is most likely inaccurate. When you hit a tele tile it doesn't respect the distance you would still travel in that tick (if you hadn't hit tele tele tile) but just sets your position to the tele-to tile.
When fixing this also fix the problem that collision tiles behind tele tiles can stop you. This was temporarily fixed for the following maps manually:
https://uniqueclan.net/static/tw-webgl/?map=%2Fstatic%2Fmaps%2Frun_aquila_rift.map
The map preview is broken and ignores clipped of backgrounds
I noticed, that newer players, who are not so familiar with fastcap
, don't know what they are joining to:
They don't know
I request adding a simple explanation when joining on fastcap in order to mittigate this.
Also you may want to kill the player on a sucessfull cap, there is no point in letting them alive
Kind regards,
Assa
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