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7.0 4.0 3.0 200.73 MB

The Unique Race modification of DDNet

License: Other

CMake 1.73% Python 2.48% GLSL 0.28% Batchfile 0.01% C 12.46% Shell 0.03% C++ 82.51% Objective-C++ 0.09% Objective-C 0.36% Dockerfile 0.06%

unique-race's People

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unique-race's Issues

:bug: Fastcap_no_weapon mapswitch not working

When you are on a fastcap_no_weapons server and vote for a random map or a random map unfinished, you end up on a normal fastcap server with weapons activated.

I don't think, that this is a mod-bug and more of a config mistake. @hopetez pls fix

Kind regards,
Assa

Rank flag visibility bug

hey, wenn man auf den unique servern jmd mit /showothers zuschaut der nicht r1 ist und gleichzeitg r1 spielt, dann sieht man die blaue flagge des r1 noch, vllt kannst du das mal weiterleiten als kleinen bug (ich meine das gleiche war auch schon mal der fall)

from netherman

Better skin support for version bridge

Many 0.7 users play with the ported classic skins such as greyfox and greensward would be nice to look at the 0.7 body part name and display the proper 0.6 skin instead of a wrong skin.

Oh and I did not find a download for the 0.7 unique clan skin would be nice to have that as well.

Fix tele time accuracy

The times on maps where the player goes through tele can only be trusted to a accuracy of 0.02 seconds.

โœจ Spectator race timer, checkpoints and endtime

Currently you can't see the timer and checkpoints of other racing players.
Spectating would be much more fun, if you could see this, if you watch a specific player. This would benefit any tournement settings or people grinding the r1 time highly!

If a player doesn't want to share his time/checkpoints with others (if that is of any concern), you may want to add another command like /showtime 0/1 (it's showtime ๐Ÿ˜Ž )

Kind regards,
Assa

Inaccurate teleportation

Tele is most likely inaccurate. When you hit a tele tile it doesn't respect the distance you would still travel in that tick (if you hadn't hit tele tele tile) but just sets your position to the tele-to tile.

When fixing this also fix the problem that collision tiles behind tele tiles can stop you. This was temporarily fixed for the following maps manually:

โœจ Fastcap join text

I noticed, that newer players, who are not so familiar with fastcap, don't know what they are joining to:
They don't know

  • that the objective is to capture the flag as fast as possible
  • that they need to do a selfkill, after they capped (sometimes on accident)

I request adding a simple explanation when joining on fastcap in order to mittigate this.
Also you may want to kill the player on a sucessfull cap, there is no point in letting them alive

Kind regards,
Assa

๐Ÿ› Damage indicators with showothers 0

On race maps where you can take damage, like TA02-3, you can see damage indicators while setting /showothers 0. You shouldn't see other players or their interactions. You can see the indicators in this screenshot:

screenshot_2021-10-12_16-46-26

Kind regards,
Assa

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