Comments (3)
So I removed it a third time and reinstalled it. Also I switched from the default brush to the GameObject Brush. This allowed me to paint into my tilemap. Not sure if this will help anyone but I sure hope it does!
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@phllpbll189 Sorry about this issue! Would it be possible to share which version of the Unity Editor you are using when you faced this issue? Thanks!
If you could share more details by filing a bug report with your project and posting the case number here, that would be great!
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@ChuanXin-Unity it was on version 2021.3.6f1. I'm now on version 2021.3.20f1 and haven't run into any issues!
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Related Issues (20)
- Prefab brush is not showing or working both are error HOT 1
- Error message after install, package not loaded HOT 1
- GridInformationKey should implemented IEquatable<GridInformationKey> and override GetHashCode() to avoid GC alloc HOT 1
- 2D Game Kit errors HOT 5
- unity 2021 package missing files HOT 1
- GridInformation.cs error : The name 'HashCode' does not exist in the current context HOT 6
- Editor Warning On Creation: No script asset for RuleTile. HOT 4
- GameObject Brush paint incorrect position when Cell.Position.y < 0 HOT 2
- New transform of rule tile: rotate and mirror HOT 6
- 2021.1.22f1 HashCode Error HOT 2
- Gameobject-Tiles and Tile Palette Preview HOT 1
- Mixing Tiles HOT 3
- I have an error. HOT 1
- Error deleting RuleTile with GameObject during physics callback HOT 2
- RuleTile with sibling layer tilemaps? z-axis siblings? HOT 1
- PopulateRuleOverideTileWizard can't work right HOT 8
- Animated Tile Expansion
- Tilemap renderer cannot be refreshed after deletion HOT 2
- Request Special Rule Tile
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