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View Code? Open in Web Editor NEWModified Shader Graph package implementing Procedural Stochastic Texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
Can't seem to set the version of the render pipelines below 7.1 in the package manager making the project fail with missing references to UnityEditor.ShaderGraph.Internal.
Any ideas on how to upgrade it to a more stable version of Unity ?
Fresh Project.
Unity 2019.1.1f1
Windows 10 1809
procedural-stochastic-texturing v1.1
After Import:
Shader error in 'StandardStochastic (Specular setup)': redefinition of 'UnpackScaleNormalRGorAG' at Assets/ProceduralStochasticTexturing/UnityStandardStochasticInput.cginc(487) (on d3d11)
Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
and
Shader error in 'StandardStochastic': redefinition of 'UnpackScaleNormalRGorAG' at Assets/ProceduralStochasticTexturing/UnityStandardStochasticInput.cginc(487) (on d3d11)
Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
I used this package in other project with no hassle...
Regards
After import the StandardStochasticShaderGUI gives INVALID_UTF8_STRING
2018.3.2f1
Windows
Using this in 2022.3.19f1 completely breaks the editor with non-backwards compatible namespaces etc (thanks Unity). Needs to be updated
Casting my vote to include this in the upstream ShaderGraph.
Install Lightweight RP via package manager (v.6.9.0)
Create new project with Unity (2019.2.6f1)
Create LW Asset
Quit Unity
Copy files from this repo to project root as per Readme
Edit manifest and add line there as per Readme
Launch Unity and run into 12 errors
Sample:
Library\PackageCache\[email protected]\Editor\ShaderGraph\LightWeightSpriteUnlitSubShader.cs(179,97): error CS0117: 'ShaderGeneratorNames' does not contain a definition for 'TimeParameters'
How can this be fixed?
Shader error in 'StandardStochastic': maximum ps_4_0 sampler register index (16) exceeded at /Program Files/Unity5.6.6f2/Editor/Data/CGIncludes/AutoLight.cginc(45) (on d3d11)
Compiling Fragment program with DIRECTIONAL SHADOWS_SCREEN _NORMALMAP _METALLICGLOSSMAP _DETAIL_MULX2 _PARALLAXMAP _STOCHASTIC_ALBEDO _STOCHASTIC_NORMAL _STOCHASTIC_HEIGHT _STOCHASTIC_OCCLUSION _STOCHASTIC_SPECMETAL _STOCHASTIC_DETAILNORMAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME
Any clues?
Many thanks
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