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Simple experimental async GPGPU framework for Rust

License: European Union Public License 1.2

Rust 100.00%
gpgpu gpgpu-computing gpu rust

gpgpu-rs's Issues

Read buffer into user-provided `Vec`

Is there a way to read data from GPU buffer into user-provided buffer? Looks like currently read() function returns Vec, thus allocating new memory every time. Same for Image buffers

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