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9.0 3.0 2.0 16.12 MB

Action-Platformer built with Phaser 3, Get the highest score by collecting coins, avoiding damage, and killing enemies.

Home Page: https://giro-the-game.netlify.app/dist/

JavaScript 99.87% CSS 0.13%
phaser3 javascript es6 webpack netlify jest games

girogame-phaser3's Introduction


Logo

Giro: Phaser 3 developed action platformer

Shoot and rush your way around the industrial zone!
Explore the docs »

View Demo · Report Bug · Request Feature

Table of Contents

Play The Game

Play the first level of Giro now!

Watch the gameplay by Juego sin Manos

About The Project

Giro is an independent action platformer developed in Phaser3

Highlights

  • Physics emulated side-scroller videogame
  • Dynamic enemy spawn
  • API backup leaderboard

Controls

  • Left, Right Keys: Move Giro
  • Up Key: Jump
  • Spacebar: Fire shoot
  • Left click: Select (When Available)

Objective

  • Explore the level to find and complete the boss stage
  • Get the highest score by collecting coins, avoiding damage and killing enemies

Built With

  • phaser: 3.23
  • webpack : 4.43
  • webpack dev server : 3.11

Prerequisites

  • npm
npm install npm@latest -g

Run it Locally

  1. Clone this repo
git clone https:://github.com/Usagib/js-capstone.git
  1. run the following command
npm install
  1. run the following command
npm run start

Development Path

  • Part I: Researched Phaser 3 game engine
  • Part II: Built Phaser 3 docs platformer game
  • Part III: Designed and planned Software, Graphics and Assets
  • Part IV: Setup enviroment and dependencies
  • Part V: Created assets sprite and animations
  • Part VI: Created assets animation and tweens
  • Part VII: Fixed world tilemap create, sprite animation
  • Part VIII: Fixed world tilemap render
  • Part IX: Fixed physics behaivour, created map interaction
  • Part X: Created dinamyc object creation
  • Part XI: Created Parallax movement background
  • Part XII: Fixed collision events and hitboxes
  • Part XIII: Game physycs fix, Game logic created
  • Part XIV: Scene moduling
  • Part XV: Code refactoring
  • Part XVI: Testing, Style corrections, Deployment

Upcoming Features

  • Level 2
  • Easy - Hard difficulty
  • Smoother animations

Contributing

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License.

Contact

Acknowledgments

girogame-phaser3's People

Contributors

usagib avatar dependabot[bot] avatar

Stargazers

 avatar Julio Añoveros avatar Qoosim AbdulGhaniyy avatar  avatar wangdongxu avatar brugobi avatar Jaspreet Singh avatar Victor Manuel Gonzalez Buitrago avatar  avatar

Watchers

James Cloos avatar  avatar  avatar

Forkers

ufogreys

girogame-phaser3's Issues

Asset Management - PTP code review by Team 65 the Labradors

Hello Eduardo 👋

Excellent work so far loading and managing some of your assets, we were able to see your character up and running and can't wait to see what you have for us later today, hopefully doing some shooting and killing some enemies 💪

As always stay on the path and don't forget about MVP.

Keep up the good work! 🐕‍🦺

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