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2022-cppkorea-datastructure's Introduction

"Behind every great agent there's a great environment" -- DeepMind

Chris Ohk -- @utilForever

👋 Hello, I'm Chris Ohk. I'm currently working as an engine engineer at Momenti. I'm working on creating a Rust-based core engine and distributing / deploying it for use on cross-platforms such as iOS, Android and the web. I previously developed game contents and C++-based game physics engine for Mabinogi: Heroes at Nexon Korea.

I'm interested in various topics, so I'm developing various side projects in my spare time.

  • RosettaStone: Hearthstone simulator using C++ with some reinforcement learning
  • CubbyFlow: Voxel-based fluid simulation engine for computer games
  • CubbyTower: Simple tower defense game using C++ with Entity Component System (ECS)

Also, I'm the representative of C++ Korea, a C++ user group for Korea and Microsoft Developer Technologies MVP.

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🔭 I’m currently working on

  • Momenti Engine Engineer (Aug 2021 ~ Present)
  • Nexon Korea Game Client Programmer (Sep 2015 ~ Jul 2021)

🌱 I’m currently learning

  • Languages: Modern C++, C#, F#, Rust, Python, Typescript, Julia, Elixir, Nim, Zig
  • Topics #1: Computer Graphics / Vision, Game Physics, Game Simulation, Fluid Simulation
  • Topics #2: Compiler/Interpreter, Reinforcement Learning, Natural Language Processing

👯 I’m looking to collaborate on

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