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Chris Ohk -- @utilForever

šŸ‘‹ Hello, I'm Chris Ohk. I'm currently working as an engine engineer at Momenti. I'm working on creating a Rust-based core engine and distributing / deploying it for use on cross-platforms such as iOS, Android and the web. I previously developed game contents and C++-based game physics engine for Mabinogi: Heroes at Nexon Korea.

I'm interested in various topics, so I'm developing various side projects in my spare time.

  • RosettaStone: Hearthstone simulator using C++ with some reinforcement learning
  • CubbyFlow: Voxel-based fluid simulation engine for computer games
  • CubbyTower: Simple tower defense game using C++ with Entity Component System (ECS)

Also, I'm the representative of C++ Korea, a C++ user group for Korea and Microsoft Developer Technologies MVP.

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šŸ”­ Iā€™m currently working on

  • Momenti Engine Engineer (Aug 2021 ~ Present)
  • Nexon Korea Game Client Programmer (Sep 2015 ~ Jul 2021)

šŸŒ± Iā€™m currently learning

  • Languages: Modern C++, C#, F#, Rust, Python, Typescript, Julia, Elixir, Nim, Zig
  • Topics #1: Computer Graphics / Vision, Game Physics, Game Simulation, Fluid Simulation
  • Topics #2: Compiler/Interpreter, Reinforcement Learning, Natural Language Processing

šŸ‘Æ Iā€™m looking to collaborate on

Chris Ohk's Projects

cubbymud icon cubbymud

A text-based Multi-User Dungeon server in Haskell.

cubbynlp icon cubbynlp

A list of Natural Language Processing implementations for PyTorch and TensorFlow

cubbyos icon cubbyos

x86/x64 cross-platform operating system implementation using Modern C++

cubbypath icon cubbypath

An experimental set of pathfinding algorithms for games

cubbyrl icon cubbyrl

Simple implementations of various popular Deep Reinforcement Learning algorithms using TensorFlow 2 and PyTorch

cubbyrltk icon cubbyrltk

A simple toolkit for creating Roguelike games using C++20

cubbyrocket icon cubbyrocket

A simple rocket simulation engine from water rocket to satellite

cubbystl icon cubbystl

Standard Template Library for Cubby. It is an extensive and robust implementation that has an emphasis on high performance.

cubbytetris icon cubbytetris

Tetris simulator using C++ with some reinforcement learning

cubbytower icon cubbytower

Simple tower defense game using C++ with Entity Component System (ECS)

cubbytrade icon cubbytrade

A simple open source reinforcement learning bot for quant investment and algorithm trading using PyTorch

cv icon cv

utilForever's Curriculum Vitae

danmaku icon danmaku

A library of danmaku patterns for shooting game

darkforest icon darkforest

A console and web-based Roguelike written in Rust and WebAssembly

deep-fluids icon deep-fluids

Deep Fluids: A Generative Network for Parameterized Fluid Simulations

dezero icon dezero

"Deep Learning from Zero" using Python

diablopp icon diablopp

Modern C++ version of Diablo - magic behind the 1996 computer game

directx icon directx

Visual Studio 2015 version of Frank D. Luna's book "Introduction to 3D Game Programming using DirectX 11"

discordpp icon discordpp

A library for the Discord API using Modern C++

dolphin icon dolphin

Dolphin Engine ā€“ Multi-platform 2D and 3D game engine

duelmaster icon duelmaster

Yu-Gi-Oh! simulator using Rust with some reinforcement learning - "Fair play Fair duel"

dungeon icon dungeon

The Dungeon Toolkit written in Rust

exercises-rs icon exercises-rs

šŸ¦€ A collection of various exercises for learning Rust code!

exercism-cpp icon exercism-cpp

My C++ solutions for Exercism exercises to be an C++ master!

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