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View Code? Open in Web Editor NEWOpenVR Driver for Razer Hydra using Sixense SDK
License: BSD 3-Clause "New" or "Revised" License
OpenVR Driver for Razer Hydra using Sixense SDK
License: BSD 3-Clause "New" or "Revised" License
Changing in config the dead zones x and y for the two controllers will fix the problems with the sticks of some people.
For example, sometimes my right stick goes to the left to -0.8. It would be desirable to correct a problem only there where it is namely only at one axis of one stick.
Thanks for your driver.
@betavr added acceleration and velocity extrapolation in the OSVR Hydra support he was working on before this official release: betavr/SteamVR-OSVR@e66caea Can we implement something like this so that these games are at least functional? Other than this one issue the driver works perfectly! Much smoother tracking compared to the OSVR implementation and all the buttons work too! :D Thanks so much for your support. I'm really glad I can purchase games and play on Steam with my Oculus DK2 and Razer Hydras as opposed to having to purchase new hardware. I <3 Valve! Thanks for being pro consumer and helping to open VR for everyone!
I'm sure that the cause of this error is just me, or my env, I don't code in C++ but... I set my paths as such;
SteamVRRuntimeDir : E:\Games\Steam\steamapps\common\SteamVR
OpenVRDir : E:\Games\Steam\steamapps\common\OpenVR
SixenseSDKDir : E:\Games\Steam\SteamApps\common\Sixense SDK\SixenseSDK
InstallDir : C:\Program Files (x86)\Razer\Hydra (where my Hydra is installed)
Did I misunderstand a path requirement? I receve the following errors;
Error C1083 Cannot open include file: 'openvr_driver.h': No such file or directory driver_hydra e:\documents\github\driver_hydra\drivers\driver_hydra\driver_hydra.h
Error C1083 Cannot open include file: 'openvr.h': No such file or directory hydra_monitor e:\documents\github\driver_hydra\tools\hydra_monitor\hydra_monitor.cpp
I know that one is due to the other project not building but, I'm not sure for the primary failure. Sorry for such a basic question but, I do more C# Web Dev and this just seems to be out of my wheelhouse.
I guess another decent question would be, how well does this solution address the expected tracked controller requirements for games. For example would it work with Unturned? I just got my new Rift and it seems as though all the games I used to play in VR on my version 1 rift are now no longer VR games. Maybe I'm still to early an adopter to actually get to enjoy this tech as of yet.
I'm sorry for the additional questions, I know they really don't go here, I'll google for a Steam Hydra group next.
"k_unTrackingStringSize" does not exist in the api (openvr.h). Should I replace it with "k_unMaxPropertyStringSize"?
Hello, Razer Hydra controllers have stopped working in new games and in old ones.
Previously, they worked well and we could play almost all games.
The developer has already updated the driver, but it looks like you changed the SDK again and the driver broke again.
It seems that the developer has lost interesting and no longer wants to update the driver.
Could you please return the support of these controllers? Maybe the official driver? This is one of the most affordable ways to try and use VR. This will allow VR to reach more players around the world and popularize the idea of โโVR.
Thanks.
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