Comments (4)
You probably want to skip all the fd related options, those are created by the Steam client to communicate with the processes. Also, maybe skip quiet-slave while testing and look for obvious problems.
from fossilize.
Oh I see, that explains the missing file descriptor. There were plenty of options passed, so I didn't notice them there. I should of course have realized that's how the missing FD was passed in.
Dropping --shmem-fd --control-fd --quite-slave
fossilize does indeed run.
It yields loads of
Fossilize WARN: Did not replay blob (tag: 7, hash: 0x31a65b0417b7c55f). See previous logs for context.
Fossilize WARN: Referenced Pipeline layout 1443983c1d9866f5, but it does not exist.
This can be expected when replaying an archive from Steam.
If replaying just the application cache, make sure to replay together with the common cache, as application cache can depend on common cache.
But maybe that's not an issue, as it says This can be expected
. I'll try this out for a while, gonna need some updates to the game to see if it works well.
from fossilize.
@letharion Be aware that IO/CPU pressure auto-adjust may not work when running directly from command line or cron... I think --master-process
did the trick for enabling background mode but I'm not sure. If auto-adjust works, you may want to bump up the thread count.
from fossilize.
That's for replaying fossils, but how do you record fossils manually though?
from fossilize.
Related Issues (20)
- Shader compilation freezes the system
- Disable VK_AMD_shader_fragment_mask if descriptor buffers are used in replayer
- .xsessions-errors full of warnings
- Steam seems to never finish shader pre-compiling in the background for A Hat in Time HOT 8
- default log level in journalctl
- Compiling Vulkan shaders with less than 50% of free memory leads to OOM situation and system freeze HOT 4
- CPU instability when compiling shaders. HOT 15
- Build of -m32 fossilize terminating with errors
- Launching Steam immediately caused `fossilize_replay` to consume all available memory HOT 9
- fossilize_replay causing OOM (but only in Deep Rock Galatic) HOT 4
- [steam] fossilize_replay stops processes and fails to resume them HOT 4
- Use after free when compiling GPL pipelines HOT 2
- Setting fossilize environment for steam games HOT 2
- 100 GB shadercache folder
- Extremely long Vulkan Shaders processing just with Nvidia GPU HOT 2
- Fossilize_replay vulkan bug, arch proton
- `fossilize-disasm --target isa` crash
- Launching Steam freezes my system because of fossilize_replay taking whole memory HOT 1
- Why is this CPU bound? HOT 1
- Missing cstdint include HOT 2
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from fossilize.