Comments (3)
There's generally a lot of pNext structures which aren't added yet, but doesn't hurt to add them.
from fossilize.
I didn't even know what Fossilize was until I saw this in our program's printed output while using the Steam overlay.
from fossilize.
Steam loads the Fossilize recording layer, but the multiview pNext structs were not recognized. Other than some error spam, there is no real issue to worry about. Once Steam pulls in latest master, this spam should go away.
from fossilize.
Related Issues (20)
- dynamic state3 + GPL brokenness
- wishlist feature: pipeline compile timing output HOT 1
- Shader compilation freezes the system
- Disable VK_AMD_shader_fragment_mask if descriptor buffers are used in replayer
- .xsessions-errors full of warnings
- Steam seems to never finish shader pre-compiling in the background for A Hat in Time HOT 8
- default log level in journalctl
- Compiling Vulkan shaders with less than 50% of free memory leads to OOM situation and system freeze HOT 4
- CPU instability when compiling shaders. HOT 15
- Build of -m32 fossilize terminating with errors
- Launching Steam immediately caused `fossilize_replay` to consume all available memory HOT 9
- fossilize_replay causing OOM (but only in Deep Rock Galatic) HOT 4
- [steam] fossilize_replay stops processes and fails to resume them HOT 4
- Use after free when compiling GPL pipelines HOT 2
- Setting fossilize environment for steam games HOT 2
- 100 GB shadercache folder
- Extremely long Vulkan Shaders processing just with Nvidia GPU HOT 2
- Fossilize_replay vulkan bug, arch proton
- `fossilize-disasm --target isa` crash
- Launching Steam freezes my system because of fossilize_replay taking whole memory HOT 1
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from fossilize.