GithubHelp home page GithubHelp logo

pavlovvr-modkit's People

Contributors

davevill avatar mark-dey avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

pavlovvr-modkit's Issues

Error prompted with GPUUtilities.dll when setup a new UE4 project for pavlov as well as at final stage of "build" map process

A window error prompted as following when I was opening the pavlov UE project file the 1st time, as well as the moment when I was trying to "build" the map at the last step that followed by the Tutorial here [https://www.youtube.com/watch?v=dWMxWHxCa4U

Error prompt info

Error prompt TITLE: "UE4Editor.exe - Entry Point Not Found"
Error prompt BODY: "The procedure entry point clCreateCommandQueueWithProperties could not be located in the dynamic link library C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\Phonon\Win64\GPUUtilities.dll."

My system configuration (No device error found in device manger)

Windows 10 pro fresh installed in Macbook Pro Intel i7 Quad-core via bootcamp

  • DISPLAY: NIVDIA GeForce GT650M display card + Intel Built-in display
  • SOUND: NIVDIA High Definition Audio + Cirrus Logic CS4206B (AB 40)

UE4_error_prompt

Server events are ignored with PUSH Game Mode

When using Game Mode = "PUSH", ServerSide events are not triggered (ie. "On Custom Rcon Command", "On Player Joined Server", etc) are ignored.
When changing to Game Mode = "CUSTOM", it works fine.

Lit custom materials are blown out

I am running into an issue with lighting errors on all lit custom materials. This problem persists on any material located inside the /plugins/UGCXXXXX Content folder.

To test this, I put the following materials in a very dark test scene that only has STATIC lighting:

  • Original M_Shack_Rough_Simple material
  • Duplicate of the M_Shack_Rough_Simple material in /plugins/UGCXXXX Content
  • Custom material with Directional Lightmaps set to OFF in /plugins/UGCXXXX Content
  • Custom material with Directional Lightmaps set to ON in /plugins/UGCXXXX Content

Here's the materials unlit, in-editor:
image

Here's the materials lit, in-editor:
image

Here's the material in-game captured from a Quest 2 headset:
image

As you can see, any custom material gets a huge lighting boost. If you look at the cubes, you can see there's some sort of directionality to it, suggesting it's a rogue Directional Light coming from SOMEwhere.

I tested the "Directional Lightmaps" settings because some folks on the Discord indicated this was the source of the issue, but as you can see, it doesn't seem to fix it.

Does anyone know how to address this? I'm very frustrated that all of the lighting in my maps is blown out; many custom maps people are playing online are also exhibiting this issue.

Thanks much, I'd really like to get my map looking nice by launch!

edit: By the way, yes, everything is set to STATIC, lightmap UVs are correct, and the level has been built & saved.

Not able to create a new project(mod)

there seems to be a problem with the tamplate after a year or two i got back to making pavlov maps so i downloaded the latest github file but i run in to this problem that it wont let me create a new mod only lets me sync anny idea on how to fix this problem (its a clean / brand new download )

image

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.