vankruptgames / pavlovvr-modkit Goto Github PK
View Code? Open in Web Editor NEWUnreal Engine source code http://www.unrealengine.com/
Unreal Engine source code http://www.unrealengine.com/
A window error prompted as following when I was opening the pavlov UE project file the 1st time, as well as the moment when I was trying to "build" the map at the last step that followed by the Tutorial here [https://www.youtube.com/watch?v=dWMxWHxCa4U
Error prompt TITLE: "UE4Editor.exe - Entry Point Not Found"
Error prompt BODY: "The procedure entry point clCreateCommandQueueWithProperties could not be located in the dynamic link library C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\Phonon\Win64\GPUUtilities.dll."
Windows 10 pro fresh installed in Macbook Pro Intel i7 Quad-core via bootcamp
I cant seem to find GL_Deathmatch or GL_TeamDeathmatch,
When using Game Mode = "PUSH", ServerSide events are not triggered (ie. "On Custom Rcon Command", "On Player Joined Server", etc) are ignored.
When changing to Game Mode = "CUSTOM", it works fine.
I have followed the Pavlov VR Wiki setup guide and i have tried multiple different maps and all of them don't work. Please help.
I am running into an issue with lighting errors on all lit custom materials. This problem persists on any material located inside the /plugins/UGCXXXXX Content folder.
To test this, I put the following materials in a very dark test scene that only has STATIC lighting:
Here's the materials unlit, in-editor:
Here's the materials lit, in-editor:
Here's the material in-game captured from a Quest 2 headset:
As you can see, any custom material gets a huge lighting boost. If you look at the cubes, you can see there's some sort of directionality to it, suggesting it's a rogue Directional Light coming from SOMEwhere.
I tested the "Directional Lightmaps" settings because some folks on the Discord indicated this was the source of the issue, but as you can see, it doesn't seem to fix it.
Does anyone know how to address this? I'm very frustrated that all of the lighting in my maps is blown out; many custom maps people are playing online are also exhibiting this issue.
Thanks much, I'd really like to get my map looking nice by launch!
edit: By the way, yes, everything is set to STATIC, lightmap UVs are correct, and the level has been built & saved.
Makes the material super unrealistically bright unless you instance a shack rough mat this can limit loads of things when it comes to materials.
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