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Garbled texture issue on ios

Hi!

Thanks for a really nice library! I've been trying to run it on mobile and have been running into some weird issues.

In editor, what I expect it to look like:
Screenshot 2024-05-08 at 2 25 45

On ios device:
Screenshot 2024-05-08 at 2 27 28

I dug through the code and this seems to be the issue:

            if (targetTexture == null)
            {
                targetTexture = RenderTexture.GetTemporary(width, height, -1, RenderTextureFormat.ARGB32);
                Image.texture = targetTexture;
                ClearTexture();
            }

Specifically the call to RenderTexture.GetTemporary. I tried a bunch of different render texture formats but that didnt fix the issue. Any thoughts/ideas?

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