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2.0 2.0 1.0 34.16 MB

Port of cocos2d-iphone in C++

Home Page: http://www.cocos2d-x.org

License: Other

C++ 43.32% Objective-C 4.00% C 46.69% Shell 0.22% Java 0.79% Ada 1.00% Assembly 1.61% Pascal 0.45% C# 0.63% CSS 0.55% JavaScript 0.75%

cocos2d-x's Introduction

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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minggo avatar yangws avatar macarse avatar varadharaj avatar axmx avatar moadib avatar liswei avatar flyingpacer avatar psineur avatar

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