Comments (2)
@vid thanks for reaching out.
It sounds like all of the features you described should be supported by this module. Is there some specific obstacle you couldn't get to work? If so, it may help to do a simplified example on https://codesandbox.io/ so we can have a closer look.
As for video nodes, you can just look into VideoTexture and define a custom nodeThreeObject
that uses it.
from 3d-force-graph-vr.
Thank you for your response. I have some free time next week so will try to put together a close-as-possible sample then.
from 3d-force-graph-vr.
Related Issues (20)
- Graph disappears when in VR mode? HOT 1
- import ForceGraphVR in js module gives multiple instances of Three.js imported and A-frame <script>in head warnings HOT 2
- Adding <!DOCTYPE html> at the top of the source code causes basic example to fail HOT 2
- Nodes names not displayed HOT 4
- Text + Nodes causes errors HOT 1
- Not sure how to add a bg video HOT 4
- Movement doesn't work on Oculus HOT 1
- Differentiating same name nodes HOT 1
- Graph with ~150 nodes and ~300 crashes HOT 2
- How to render an image sprite and display text at the same time ?
- How to make the nodes look at the camera at all times without calling refresh ? HOT 4
- Node Labels not Displayed on Mobile HOT 4
- Background Image option instead of background color HOT 1
- Click to expand / collapse in VR?
- interaction to nodes
- Cannot read properties of undefined (reading 'xr') HOT 1
- Is there a way to render the passthrough background for XR headsets (e.g. Oculus Pro)? HOT 1
- Mobile navigation HOT 1
- Re-enable touch screen movement controls? HOT 1
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from 3d-force-graph-vr.