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This project forked from kellermartins/pixelvoxels

0.0 2.0 0.0 22.95 MB

A "Pixelart like" voxel engine

Makefile 0.42% C 96.72% C++ 1.07% Lua 0.31% GLSL 1.48%

pixelvoxels's Introduction

Vopix Engine

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A experimental 3D engine that renders voxels as pixel art.

This project was created during my study on computer graphics, the C programming language, and the inner works of an game engine over the last year. With its purpose fulfilled, I decided to provide the source code as reference to others who might want to learn from it, as even if it is not exactly architectured like a full blown engine, many of the systems implemented here are present in a way or another in those engines.

Features

  • ECS based architecture
  • Scene and Prefab editor
  • Simple kinematic and dynamic physics
  • Lua scripting
  • .vox File loading
    • Single object
    • Multiple objects with position and rotation
  • Multiple voxel objects rendering in an isometric pixel art style
    • OpenGL renderer
    • Outline, vignette and chromatic aberration effects
    • Point lights and directional light

Building

Dependencies

  • SDL, SDL image, SDL ttf
  • GLEW
  • Lua5.3

Make Commands

  • make
    • Build the engine
    • On Windows: modify INCLUDE_PATHS and LIBRARY_PATHS to the location of the libraries in your system
  • make clean
    • Remove the ./Build folder
  • make tcc
    • Compile and run the engine with the Tiny C Compiler
    • Has some runtime issues when moving objects with the move gizmos

pixelvoxels's People

Contributors

kellermartins avatar

Watchers

James Cloos avatar  avatar

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