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Highly realistic objects and environments can be generated by 3D computer graphics and visualization. And one of the most powerful tools in computer graphics is texture mapping. Texture mapping applies an image to a surface. Modeling a complex surface is often impractical because of the detail required and it would be difficult to render this fine detail accurately. Instead, texture mapping allows a simple polygon to appear to have a complex surface texture. With the development and advances in programmable graphics pipeline, texture mapping and imaging pipeline operations are becoming more significant and frequently used for creating highly realistic 3D graphics. In this assignment, programmer will continue to develop the transportation simulation which has started in OpenGL-Transportation. And the missions in this program contains of customizing an OBJ model by modifying its textures, creating billboards with simple geometry and texture mapping, and taking snapshots of the scene using the imaging pipeline.

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