vectorwing / farmersdelight Goto Github PK
View Code? Open in Web Editor NEW[Forge] A lightweight farming expansion for Minecraft.
License: MIT License
[Forge] A lightweight farming expansion for Minecraft.
License: MIT License
Description
Right clicking on the pot does nothing, but consistently adds an error to the log
Steps to reproduce:
Right click on the pot
Expected behavior:
A GUI should appear
Mod list:
GoProne (by Alpvax)
Simple Planes (by przemykomo)
Cycle Paintings (by Serilum)
Bookshelf (by DarkhaxDev)
Just Enough Items (JEI) (by mezz)
Goblin Traders (by MrCrayfish)
Nether Portal Spread (by Serilum)
Druidcraft (by VulpTheHorseDog)
Just Another Head Mod (JAHM) (by FuffledFuffles)
Sword Blocking Combat (by Fuzs_)
Dark Paintings (by DarkhaxDev)
Culinary Construct (by TheIllusiveC4)
Extra Boats (by Markus1002)
Slime Tweaks (by DarkhaxDev)
Waystones2Waypoints (by Noobanidus)
Lightning Tweaks (by jamiebrassel__)
RandomPatches (by TheRandomLabs)
Bamboo Blocks (by bageldotjpg)
Sneaky Magic (by Fuzs_)
Savage & Ravage (by Farcr)
Discernment (by Phylogeny)
XercaMod (by xerca0)
Upgrade Aquatic (by minecraftabnormals)
Storage Drawers (by Texelsaur)
No Hostiles Around Campfire (by Serilum)
Let Sleeping Dogs Lie (by ohaiiChun)
Birds Nests and Treasures (by FizixTira)
Charmonium (by svenhjol)
Taffy - Date and Forecast (TaffyDAF) (by Gerflargle)
AppleSkin (by squeek502)
Permasomnia (by Seneschal_Luwin)
Charm (by svenhjol)
Joy of Painting (by xerca0)
Double Slabs (by CJMinecraft01)
Initial Inventory (by Jaredlll08)
Cloth Config API (Forge) (by shedaniel)
Cute Kiwi Birds - new animal (by lordloss_)
Waystones (by BlayTheNinth)
Material Master (by Fuzs_)
Open Loader (by DarkhaxDev)
Straw Golem Reborn (by CommodoreThrawn)
Xaero's World Map (by xaero96)
Lithium (Forge) (by jellysquid_)
AI Improvements (by DarkGuardsman)
Spice of Life: Carrot Edition (by lordcazsius)
Bridge Maker (by GeheimagentNr1)
Beacons For All (by TheIllusiveC4)
Enchant With Mob (by bagu_chan)
MysticalLib (by EpicSquid315)
The One Probe (by McJty)
Buzzier Bees (by bageldotjpg)
Bloomful (by bageldotjpg)
Anvil Tweaks (by tfarecnim)
Bedspreads (by TheIllusiveC4)
Atmospheric (by paradiscal)
Crash Utilities (by Darkere)
Enhanced Mushrooms (by Ep1c312)
Inspirations (by KnightMiner)
Deadly End Phantoms (by the_infamous_1)
Cursed (by DarkhaxDev)
Health Overlay (by Terrails)
Swamp Expansion (by Farcr)
Shulker's Faithful Factories (Previously Cobbler) (by britishnickk)
Immersive Engineering (by BluSunrize)
Guard Villagers (by almightytallestred)
No Potion Shift (by mezz)
The Endergetic Expansion (by endergized)
V-Tweaks (by oitsjustjose)
Fairy Lights (by pau101)
Copy-Paste (by joshiejack)
Mounted Pearl - Bring your mount along when you enderpearl (by Lothrazar)
Create (by simibubi)
Sully's Mod (by hooplurd)
TerraForged (by dags_)
Mystical World (by EpicSquid315)
mGui (by mickelus)
Upsizer Mod [FORGE] (by The_Wabbit0101)
MixinBootstrap (by LX_Gaming)
Just Player Heads (by Serilum)
Named Areas (by Serilum)
Rotten Creatures (by RPorotos)
Patchouli (by Vazkii)
Save My Stronghold! (by YUNGNICKYOUNG)
Caelus API (Forge) (by TheIllusiveC4)
Mantle (by mDiyo)
Performant (by someaddon)
Book Display (by Astavie)
InvMove (by PieKing1215)
CraftTweaker (by Jaredlll08)
YUNG's Better Caves (by YUNGNICKYOUNG)
Ensorcellation (by TeamCoFH)
Enchanted Wolves (by javisel)
OfflineSkins (by LainMI)
Dimensional Dungeons (by Catastrophe573)
Tool Belt (by gigaherz)
Overloaded Armor Bar (by tfarecnim)
Botania (by Vazkii)
Conjurer's Cookbook (by cosmicparticl)
Polymorph (Forge) (by TheIllusiveC4)
NetherPortalFix (by BlayTheNinth)
End Teleporters (by Markus1002)
Create Integration (by mc_Grimmauld)
Enigmatic Legacy (by VictorShadow_)
Music Maker Mod (by xerca0)
OptiForge (by ZekerZhayard)
Kottle (by Alex_wells)
AttributeFix (by DarkhaxDev)
CoFH Core (by TeamCoFH)
Quark (by Vazkii)
Bag of Yurting (by Commoble)
Just Enough Resources (JER) (by way2muchnoise)
Farmer's Delight (by vectorwing)
Berry Good (by minecraftabnormals)
Cull Particles (by tfarecnim)
Combustive Fishing (by TheIllusiveC4)
Horse Debug Info (by ATE48)
YUNG's Better Mineshafts (Forge) (by YUNGNICKYOUNG)
Powered Nautilus Shells (by Mawathilde)
Decorative Blocks (by stohun)
Collective (by Serilum)
Backpacked (by MrCrayfish)
Covalent (by svenhjol)
Archer's Paradox (by TeamCoFH)
Better Advancements (by way2muchnoise)
Quark Oddities (by Vazkii)
Scenic (by Vaelzan)
AutoRegLib (by Vazkii)
Abnormals Core (by SmellyModder)
Incubation (by Markus1002)
Potion of Bees (by Commoble)
Global XP (by bl4ckscor3)
Fast Leaf Decay (by olafskiii)
Wandering Trader Improvements (by block_vader)
Champions (by TheIllusiveC4)
Autumnity (by Markus1002)
Simply Tea! (by EpicSquid315)
ItemZoom (by mezz)
Simple Sorcery (by deadlygolemgaming)
JEI Enchantment Info (by Phylogeny)
Curios API (Forge) (by TheIllusiveC4)
Tetra (by mickelus)
FPS Reducer (by bre2el)
Fast Furnace minus Replacement (by tfarecnim)
FastWorkbench (by Shadows_of_Fire)
Mouse Tweaks (by YaLTeR)
iChunUtil (by ohaiiChun)
Phosphor (Forge) (by jellysquid_)
Curio of Undying (Forge) (by TheIllusiveC4)
Bottle Your Xp (by Serilum)
Xaero's Minimap (by xaero96)
Curious Shulker Boxes (Forge) (by TheIllusiveC4)
Extended Nether (by blackgear27)
Placebo (by Shadows_of_Fire)
Strange (by svenhjol)
Speed Fall Damage (by sircaptaincaleb)
Curious Elytra (Forge) (by TheIllusiveC4)
JEI Integration (by SnowShock35)
The error log shows that Straw Golem is causing the error, and while I haven't tested it yet it's likely that the mod will work fine when straw golem is not installed.
Not every meal is prepared by throwing stuff into a pot and praying. Some need to be grilled up, fried, tended to. The Skillet would permit a more immersive manner of preparing certain dishes (perhaps faster, even), and would just look right in a cooking scene.
With its addition, some of the current pot foods would move out of it to be made in the Skillet or assembled via crafting (Fried Rice, Steak and Potatoes etc.), which prevents them from being held to 64 inside a pot. This could, however, come with a max stack increase, or generally superior stats/effects. We'll see.
Description
goo doesn't add values to items
Steps to reproduce:
install goo and its dependencies and the farmers delight mod
Expected behavior:
vanilla items get values and modded items that are not created from vanilla or custom crafting recipes get not gooifable
Screenshots
what happened
what was expected
Mod list:
aequivaleo-0.1.18-ALPHA-universal.jar
FarmersDelight-1.16.3-0.2.4b.jar
Goo-1.16.3-0.8.0.2.jar
Patchouli-1.16.2-47.jar
can't really send crash log since the game itself doesn't crash
After receiving feedback from the kind folks over at Discord, here are some standing issues to be worked on:
If anyone's reading this, and feels like I missed something, feel free to comment!
As of now, the Cooking Pot only verifies each slot for the presence of a given ingredient, not its count. The six slots must match the given recipe by spreading ingredients across each other - that means that Beetroot Soup can only be made with one Beetroot in each slot, but not with 3 Beetroots stacked in a single slot.
This is both a design and automation problem, as nothing prevents datapack creators from allowing multiples of the same ingredient in a Cooking recipe. Say we want the pot to receive items from Hoppers - a hopper cannot round-robin the slots, and even if it could, it could end up clogging the inputs with six carrots before other types of ingredients, invalidating the recipe.
To do a deep check for ingredients, we run into a bigger logic puzzle that may result in ambiguity checks and performance issues. Simibubi raised some possibilities about the problem, though I'm unsure how practical the solution would be to implement.
Attempt to prepare Beetroot Soup in the Cooking pot in the following ways:
If shears are in a dispenser and it is activated, shears will be dropped by the dispenser instead of being used.
In version 0.2.1 in minecraft 1.15.2
Description
The cooking pot isn't producing food even when ingredients are put into it.
Steps to reproduce:
I'm running Farmer's Delight along with other mods so they might be the fault of this? I'm not entirely sure. This might not be a bug but something of my own fault but I'm new to GitHub and mods in general so please bear with me, thank you!!
Expected behavior:
I expected it to cook the food and it did not.
Screenshots
None to show.
Mod list:
AutoRegLib
CreativeCore
Farmer's Delight
Item Physic Mod
Quark
Reusable Rockets
Surrounding Indicators Mod
Xaero's Minimap Mod
Thank you for helping with the project! Your reports are appreciated!
Mod Version: 1.15.2-0.1.2
Forge Version: 31.2.33
I cannot seem to find any way for obtaining straw.
It's inevitable that one or more of your features will demand some tweaking on modpacks.
Learn how to create a Configuration File, so players can customize their experience with loot tables and generation settings.
Description
A clear and concise description of what the bug is.
As soon as I launcher my custom pack on the new 1.16.3 version of this mod, it crashes straight to desktop
Steps to reproduce:
What did you do to cause the issue? Can it be replicated?
Nothing just updated the mod and crashed
Expected behavior:
A clear and concise description of what you expected to happen.
A Fix
crash-2020-12-01_20.53.30-client.txt
Screenshots
If applicable, add screenshots to help explain your problem.
Mod list:
Post a list of your mods here, Forge and Farmer's Delight versions are mandatory!
You can generate a mod list by forcing a crash. In your game, hold F3+C for 10 seconds, then check your logs; the list of mods will be by the end.
Thank you for helping with the project! Your reports are appreciated!
Current candidates for crop item sources:
A more advanced idea to consider: Crop Patches that spawn wild in certain biomes or habitats, similar to Pumpkins and Melons:
Description
When breaking sea beets you get beetroots instead of beetroot seeds.
Steps to reproduce:
Break a sea beet, get beetroot, be unable to farm more beetroot.
Expected behavior:
I expected sea beets to drop beetroot seeds so one could gain the ability to farm beetroots from them.
Mod list:
Forge 31.2.26
FarmersDelight-1.15.2-0.1.3.jar
Description
Server crashes upon someone joining the server, unsure why exactly.
Did this get fixed in the 0.2.2 update or?
Steps to reproduce:
I'm unsure as to what exactly caused it, as it happened upon a player joining the server.
As to something related, we did have rich soil in the loaded area back from before the remapping.
Expected behavior:
I, uhh, expected the server to not crash upon someone joining.
Mod List&Crash Log:
https://pastebin.com/VUYnNJ87
The Stove is an upgraded campfire:
Study up on TileEntities and TileEntityRenderers, as the Campfire might employ those on its implementation.
Yes, Farmer's Delight will have advancements. Why not, eh?
Here's a few proposed ones. They mention a lot of yet unconfirmed features:
https://docs.google.com/document/d/1EqiYTOxGLmHGP8NwblNnQUMdj1WsjGGsMvHLwhGLKX0/edit?usp=sharing
Considering the smaller size of this mod, I really don't feel like it needs a guide book. Maybe some wiki pages here, but otherwise, advancements seem like the cleaner way to nudge players across the mod. JEI will do most of the brunt work anyway. :P
Hi, I have an issue when Farmer's Delight and Goo. When both are installed, all items say 'can't gooify', and the machine won't gooify. I have submitted this to Goo's discord already, but just in case will submit it here too.
It is easily replicable, just install both mods, it's relatives, and try to use de Gooifier.
An expected behavior would be that the gooifier works, smelting the things you put on it.
Mod list:
Goo
Farmer's Delight
Thanks!
Ropes, as they stand currently, can float freely in the air without support. This is fine for decoration, but perhaps making them require at least one supporting block would be a more believable behavior.
This is currently not implemented due to my lack of knowledge, and previous attempts failing to work. Consider revisiting this in the future.
Description
Due to changes between 1.15 and 1.16, the current implementation of Dog Food is no longer working, rendering the item useless. A revision must be done to the code, to find a better way to implement its functions. If things go well, it could even open way to implement Horse Feed in the mod.
Steps to reproduce:
Attempt to use Dog Food on any tamed wolf.
Expected behavior:
Dog Food should be consumed when used on tamed wolves, and grant them:
Mod list:
FarmersDelight-1.16.3-0.2.3
Forge 34.1.25
I might have gotten a few aspects of the composting process either wrong, or reversed.
As such, changes are being considered to both the composting process and the blocks/items themselves. These might become breaking changes, unless we can successfully use a Forge event to substitute old block mappings for new ones.
Right now, Rice behaves much like a tall flower: it has two halves which depend on each other to coexist. If one breaks, so does the other.
However, although this behavior works well for manual harvesting, some automatic farming solutions from other mods may struggle to interact well with it, and it tends to make rice farming quite harder than average, for a crop that isn't really rare or valuable. An aging double plant isn't a common mechanic.
I'm thinking about some ideas to redesign the rice crop and make it more fun to farm and auto-farm.
Here, the bottom part of rice would be able to live without a top. This is called ratooning, and is commonly used on rice crops IRL. We can ignore decreased yield and fertility, as this is Minecraft. :P
The waterlogged bottom crop would grow 4 stages, and eventually spawn an airborne top crop that would grow its own 4 stages independently. This top side could be harvested individually for the full yield, while the bottom regrows it eventually. If the bottom is broken, it only yields a single piece of rice. Only the top part can yield straw if cut with a knife.
The advantages of this method involve being more predictable to modded auto-farms, and allowing pistons to easily farm rice without replanting.
Consequences of this change would be an asset redraw, more delicate code changes (with a lot of testing involved) and all planted rice crops across existing saves being reset to AGE 0.
The Cutting Board is an idea for a workstation where items can be cut down into multiple outputs.
Items would be applied on top of the board. When the station is right-clicked with a proper tool (usually a Knife), it takes some durability and chops the item into several others. This mechanic could either be simple, involving just a right-click, or more complex, involving cut directions to properly extract items from the board, in some kind of "puzzle" mechanic.
Recipe examples:
Knife
Axe
Shears
Description
When preparing a meal with contained ingredients (tomato sauce, milk bottle), the Cooking Pot throws the ingredient off the side opposite to the handle, to be caught by a Hopper or Basket.
The current trajectory fails to clear the 1-block height at the Cooking Pot's Y level, failing to land on a Hopper to its side. This prevents players from re-inserting a bowl back into the container slots automatically, which would be an enhancement to the mechanic.
Steps to reproduce:
Expected behavior:
It would be more interesting for flung items to clear the hopper, so they can be re-inserted as a meal container.
Mod list:
Forge 31.2.36
FarmersDelight-1.15.2-0.2.1
Straw is a material obtained from cutting and drying fibrous grasses. In this mod's case, you get it primarily from harvesting Tall Grass, Wheat and Rice using a knife.
Straw would have a few uses, including but not limited to:
I haven't fully implemented compatibility and integration on the mod's items yet, and I'm still wondering what is the best way to approach that. For example: tagging items like Rice so that other mods can use it on rice-related recipes (forge:rice?).
If anyone has resources or recommendations on how to go about this, or how other farming mods do it, please let me know here!
The Basket is a straw-and-bamboo container as big as a barrel, which can catch items like a hopper.
Baskets cannot actively transfer items to-and-fro like Hoppers; they only catch items landing on their open face. However, they can be placed sideways, and perhaps even facing down, allowing them to be more versatile as collection stations than Hoppers.
Of course, downward-facing Baskets cannot simultaneously catch items and be extracted from with Hoppers, but there are plenty of sideways extractors in the Modded Cinematic Universe. :P
Sneak-right-clicking a Basket will close its open face, blocking item insertions. Or maybe just redstone to close it?
Description
When attempting to place any block next to a Wild Patch, the block will replace it, similar to how Tall Grass behaves.
Expected behavior:
Wild Patches should not be replaceable, similar to any other flower.
Mod list:
FarmersDelight-1.16.1-0.2.2
Forge 32.0.108
Description
If you right click to fully ripe onion crop for harvest, the crop has return to unripe thing but the Onion item to should be come out hasn't drops.
Steps to reproduce:
Expected behavior:
The onion Item normally should be drops like the other crops.
Mod list:
Farmer's delight version: 1.16.3-0.2.3 (Latest)
Forge Version: 34.1.35
Minecraft version: 1.16.3
Description
On version 0.1.3, the Cooking Pot lacks a proper item stack handler for automated item insertions/extractions, instead delegating it to LockableTileEntity's InvWrapper. Inserters such as Hoppers will be able to insert items into all slots, including the outputs.
This has to do with my lack of knowledge on Capabilities, but should be simple to resolve with sufficient study. I have to restrict insertions to the first six inputs, and allow extractions only from the final output (not the meal slot), and perhaps move known containers to the container slot so items can be extracted.
Steps to reproduce:
Point any item inserter into the Cooking Pot, and insert 7 different items into it.
Expected behavior:
The Pot should not allow items to be inserted into outputs (meal, container and output).
Mod list:
FarmersDelight-1.15.2-0.1.3
Forge 31.2.31
The Cooking Pot is a new workstation that cooks ingredients into meals when heated from below.
When placed above a heat source, the Cooking Pot will take up to six ingredients and cook them into a meal. To obtain the meal, players must either use Wooden Bowls in the pot block, or insert them in the GUI slot. Meals can also be inserted back, if it's the same as the currently held meal.
This block will store all prepared meals when mined, allowing players to carry and store a full stack (64 servings) of otherwise non-stackable foods, making them a viable food source again. Ideally, Farmer's Delight would increase the stack size of existing wooden bowl meals to 16, but I still gotta check how easy that is.
There are a few design issues pending for a solution:
Description
If you right click on the cooking pot with a bowl on hand, the bowl will disappear
Steps to reproduce:
1- Hold an empty bowl on hand
2- Interact with Cooking Pot, opening the GUI
3- Bowl on hand is now an empty slot
Expected behavior:
Open the Cooking Pot GUI so that I can insert a bowl
Mod list:
FD Version: 0.2.2
Forge Version: 31.2.30
Just added Farmer's Delight to my server, but am getting several errors on launch. It doesn't stop the server from running, and I haven't tested any of the mod's features yet, but thought you should know ;)
Server Log: https://pastebin.com/PMuvWJxr
Basically what the title says, for my modpack I'd like to add more to the cutting board but currently it does not seem to work.
Description
When planting any saplings on Rich Soil, they never become trees, no matter how long you wait or how quick the random tick is set to. Saplings grow normally on other suitable soils.
This issue might be happening on other versions as well, pending some tests.
Steps to reproduce:
Expected behavior:
Not only should saplings grow, but Rich Soil should also make them grow faster than usual.
Mod list:
Forge 35.1.11
FarmersDelight-1.16.3-0.2.4b
jei-1.16.4-7.6.0.58
Description:
Click with a bucket on the submerged part of the rice crop the game crash
Steps to reproduce:
Click with a bucket on the submerged part of the rice crop
Expected behavior:
Take the water and break the rice crop
Mod list:
forge-1.16.4-35.1.7
farmersdelight-1.16.3-0.2.4a
Xaeros Minimap 20.28.1
Jei 7.6.0.58
Crash Report:
`
Description: Unexpected error
java.lang.IllegalArgumentException: Cannot get property BooleanProperty{name=waterlogged, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist in Block{farmersdelight:rice_crop}
at net.minecraft.state.StateHolder.func_177229_b(SourceFile:95) ~[?:?] {re:classloading}
at net.minecraft.block.IWaterLoggable.func_204508_a(SourceFile:32) ~[?:?] {re:classloading}
at net.minecraft.item.BucketItem.func_77659_a(BucketItem.java:70) ~[?:?] {re:classloading,xf:fml:forge:bucketitem}
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:214) ~[?:?] {re:classloading}
at net.minecraft.client.multiplayer.PlayerController.func_187101_a(PlayerController.java:328) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1389) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:1645) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1460) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:953) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:607) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.main.Main.main(Main.java:184) [?:?] {re:classloading,pl:runtimedistcleaner:A}
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}
at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}
at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.16.4-35.1.7.jar:35.1] {}
at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$489/250702170.call(Unknown Source) [forge-1.16.4-35.1.7.jar:35.1] {}
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {}
at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {}
at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {}
`
Description
Rice tagged as seeds/tomato
Tomato seeds are tagged as seeds/rice
Expected behavior:
The reverse
Screenshots
Mod list:
Forge: 35.1.0
FarmersDelight-1.16.3-0.2.3
Other mods:
crash-2020-12-03_10.12.17-client.txt
Farmer's Delight has new ingredients, edible or not, now obtainable and used for some recipes:
One of the main goals of Farmer's Delight is to give players a reason to farm a little bit of everything. Food is at the heart of this goal, so it would probably be a bit boring if every food and meal did nothing beyond filling hunger.
It would be interesting if different kinds of foods were capable of providing gentle benefits to players, so that they are rewarded for working towards them, and to make them consider food variety when going out to do something in-game.
In other words, "variety by gameplay".
Here's the current plan, open to feedback and suggestions:
Any farmer worth their salt knows that soil is crucial to plant growth. Even though plants photosynthesize most of the matter in their body, their roots drink up a lot of nutrients as well.
That's where Mulch comes in.
Mulch is a superior form of dirt, that can also be tilled to farmland. It is immune to trampling, and a little more nutritious to any plant above it. Plants growing on Mulch will be occasionally ticked to grow. In addition, some plants may change their behavior when planted on it, or even require it to grow at all:
To make Mulch, you must compost organic matter amidst Dirt. The mechanics are still up in the air, but I'd like for this block to be something players slowly work towards, and not just get in droves right away.
Title. Feels kind of strange having the option to disable the jump boost and comfort effects but not the strength or nourished ones. I also personally feel that having a food give strength and have the ability to be stacked x64 with marginally better saturation than golden carrots is a bit overpowered when compared with the other foods the mod has to offer, but that would obviously be solved with a config option allowing easy disabling of the strength effect.
Can you add a little function to the stove?
*Add a coal before it starts to lit up like how furnace works
*Make the animation fire animation glow and fire particles on top of the stove.
Thanks for reading my suggestion and I hope this add in the near future : D
Hi ๐. First, thank you for the great fashion!
How about adding functionality to spoil products over time (raw products spoil faster than prepared or cooked). And also ways to keep food fresh? (cellar, salting, curing, canning).
Repairing the knife duplicates the item.
Description
When placing down (or tilling) blocks of Rich Soil Farmland without water sources to hydrate them, the blocks will slowly decay back into Dirt, destroying the Rich Soil in the process.
This is due to code changes in FarmlandBlock
. It now separates farmland logic away from tick()
, and puts it into randomTick()
instead. Since FD's farmland never overrides randomTick
, but extends FarmlandBlock
, the function runs as if it was dirt farmland.
Steps to reproduce:
Expected behavior:
Rich Soil Farmland should not decay at all if lacking hydration.
Mod list:
FarmersDelight-1.16.1-0.2.2
Forge 32.0.108
The Knife would be a new tool added by Farmer's Delight, for two main purposes:
Knives would be mediocre weapons with a fast swing, and enchantable like a sword. The basic one must be made of Flint, but subsequent knives follow standard Minecraft progression. Yes, we would even have a Netherite knife, if we ever make it to 1.16 later.
Hey there, love the mod so far! Was wondering if adding ice cream would be something you'd consider (could for example be crafted using a bowl + sugar + milk for the base flavor)?
Thanks in advance.
It appears while cooking on a stove (in this case I was cooking potatoes) a ticking error occurs. I believe it happens just before the item becomes the cooked variant as it did not occur right off. This was on a server using the Valhelsia 3 modpack, minecraft version 1.16.1, Mod version 0.2.1
Pastebin: https://pastebin.com/N5QffRyg
Food in Minecraft fulfills hunger and saturation, but even simpler ones can do so very efficiently (steak, golden carrots). So it gets hard to design anything better than them. Here's my take:
Meals are foods prepared from multiple ingredients. They would be very high in hunger and saturation, and sometimes even beyond:
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