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LibClassicCasterino

Emulates unit cast events from live

Usage example: Retail compatiblity

local isClassic = WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
local UnitCastingInfo = UnitCastingInfo
local UnitChannelInfo = UnitChannelInfo

if isClassic then
    UnitCastingInfo = CastingInfo
    UnitChannelInfo = ChannelInfo
end

local f = CreateFrame("Frame", nil, UIParent)
f:SetScript("OnEvent", function(self, event, ...) return self[event](self, event, ...) end)

local LibCC = isClassic and LibStub("LibClassicCasterino", true)

if LibCC then
    local CastbarEventHandler = function(event, ...)
        return f[event](f, event, ...)
    end
    LibCC.RegisterCallback(f,"UNIT_SPELLCAST_START", CastbarEventHandler)
    LibCC.RegisterCallback(f,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
    LibCC.RegisterCallback(f,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
    LibCC.RegisterCallback(f,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
    LibCC.RegisterCallback(f,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
    LibCC.RegisterCallback(f,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
    LibCC.RegisterCallback(f,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
    LibCC.RegisterCallback(f,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
    UnitCastingInfo = function(unit)
        return LibCC:UnitCastingInfo(unit)
    end
    UnitChannelInfo = function(unit)
        return LibCC:UnitChannelInfo(unit)
    end
else
    f:RegisterEvent("UNIT_SPELLCAST_START")
    f:RegisterEvent("UNIT_SPELLCAST_DELAYED")
    f:RegisterEvent("UNIT_SPELLCAST_STOP")
    f:RegisterEvent("UNIT_SPELLCAST_FAILED")
    f:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
    f:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
    f:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
    f:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
end

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