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D3D11-Wallhack

D3D11 Hook Wallhack x86/x64

  1. Compile dll and inject into a d3d11 game
  2. Find models by brute-forcing Stride or IndexCount etc. see universal.cpp
  3. Brute-force the correct depth of those models (countEdepth and countRdepth)
  • apex: Edepth = 1; Rdepth = 3;
  • ut4: Edepth = 11; Rdepth = 12;
  • serious sam fus: Edepth = 11; Rdepth = 4;
  • quake c: Edepth = 0; Rdepth = 2;

Credits: dracorx, evolution536, test4321, Momo5000

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Here is the old version with FW1FontWrapper and MinHook: https://github.com/DrNseven/D3D11-Wallhack/tree/acc8e259e813da2e9d7ad6a39f6fcefaf1de1800

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