D3D11 Hook Wallhack x86/x64
- Compile dll and inject into a d3d11 game
- Find models by brute-forcing Stride or IndexCount etc. see universal.cpp
- Brute-force the correct depth of those models (countEdepth and countRdepth)
- apex: Edepth = 1; Rdepth = 3;
- ut4: Edepth = 11; Rdepth = 12;
- serious sam fus: Edepth = 11; Rdepth = 4;
- quake c: Edepth = 0; Rdepth = 2;
Credits: dracorx, evolution536, test4321, Momo5000
Here is the old version with FW1FontWrapper and MinHook: https://github.com/DrNseven/D3D11-Wallhack/tree/acc8e259e813da2e9d7ad6a39f6fcefaf1de1800