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3D outline shader + scene for the Godot Engine

License: MIT License

GDScript 100.00%

godot-3d-outline's Introduction

3D outline shader(s) for Godot

This repository contains shaders for drawing outlines around objects.

There are currently 3 shaders available. Pick and modify as needed.

Currently all outlines are drawn regardless if they're behind an object or not. I may fix this later.

How it works

The shaders don't all work exactly the same but the general gist is as follows:

  • First, it draws a couple of meshes as plain white on a black background inside a viewport.
  • Then, it discards any pixels that are green (in the case of the blur shader, the other two check for a difference in the value of the red channel instead).
  • Finally, it blurs the red channel.

How to use it

The fastest way to get started is to add res://addons/3d_outline/outline.tscn to any scenes where you need an outline. Then, pass the MeshInstances that need an outline to outline_node

Screenshots

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godot-3d-outline's People

Contributors

vike2000 avatar demindiro avatar

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