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Tools that allow for one-click building, packaging and uploading of builds for game engines

License: GNU General Public License v2.0

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automated-build-uploader's Issues

Generate user-friendly changelog by commit-messages

Implemented so far:

  • Using the commit-hash for rough versioning of the .zip-files (info.txt)

Planned to implement:

  • Generate a changelog and version number using commits and their messages.
    For version number:

    • Start at 0.0.0
    • For each build using this tool, count up the last decimal.
    • Adding any tag would count up the middle decimal.
    • Adding a "release" tag would count up the first decimal.

    For changelog:
    Could just use the plain commit-messages for regular (testing-friendly-)builds and filter with RegEx for customer-friendly-builds. (Split by lines in commits and look for a [CUSTOMER]-prefix, to qualify a line of commit-comment for the customer-friendly-build-log or something like that.)

Cross-platform support

Assigned highest priority

Current steps:

  • Do engines qualify?
    • Look up general cross-platform support of engines themselve
    • Find possible differences between CLI across different OSs.
  • Implement into separate executables

Switch to cross-compiling C(++) for that. Would allow for easier distinction between "new features" and adding support for new engines/OSs.
Allow for easy downloading of binaries. (GitHub release-tags?)

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