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snake3d's Introduction

Snake3d

Modern C++ Opengl 3D Snake example.

Controls:

  • J, I, K, L - snake move
  • R - hide / show radar
  • M - stop / play music
  • V - show / hide shadows
  • B - enable / disable blur effect
  • F - enable / disable fog effect
  • W - enable / disable rain and rain drops
  • 1 - switch to cube head
  • 2 - switch to pacman head

Printscreen

and press button "2" switch to new animated head style

Printscreen

and with shadows and skybox

Printscreen

and blur effect activated

Printscreen

and fog effect

Printscreen

and rain with drops

Printscreen

Dependencies:

Tutorials:

snake3d's People

Contributors

vipercz avatar

Stargazers

 avatar

Watchers

James Cloos avatar  avatar

snake3d's Issues

Upgrade radar

  • without point texture (only material color)
  • complete objects (all bariers, all snake tiles)

Shadows

add snake and walls shadows

Sounds

Add music. And add coin sound when capture the coin.

Upside-down

Plane upside down (2x large game field).

  • fix lights
  • upgrade radar
  • upgrade eat location handler
  • upgrade level data + create new levels

Models refaktoring

Use same obj data object. Don`t same obj loading for another render object.

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