GithubHelp home page GithubHelp logo

visgl / nebula.gl Goto Github PK

View Code? Open in Web Editor NEW

This project forked from uber/nebula.gl

5.0 5.0 0.0 13.97 MB

A suite of 3D-enabled data editing overlays, suitable for deck.gl

Home Page: https://nebula.gl/

License: Other

Shell 0.17% JavaScript 2.49% TypeScript 97.34%

nebula.gl's People

Contributors

akiyamka avatar austintang avatar bansalra avatar dependabot[bot] avatar georgios-uber avatar gocardscai avatar golovachruslan avatar ibgreen avatar igordykhta avatar jonpeters avatar kelvinuknowhu avatar macrigiuseppe avatar namefilip avatar prestaul avatar radoslavirha avatar rmacqueen avatar romaxa avatar saintmalik avatar sivako avatar snosenzo avatar stijnameloot avatar supersonicclay avatar timnyborg avatar tschaub avatar tylerprete avatar vkozio avatar wuweiweiwu avatar xharmagne avatar xinding33 avatar yunyu avatar

Stargazers

 avatar  avatar  avatar  avatar

Watchers

 avatar

nebula.gl's Issues

EditableLayer does not compensate for CSS transforms applied to the map

Is this the correct repository to be raising PRs/issues for nebula.gl now? Our project makes extensive use of nebula.gl so I'm interested in its ongoing maintenance and community support :)

EditableLayer does not compensate for CSS transforms applied to the map

Perhaps this is a slightly niche requirement, but our editor allows us to annotate reasonably high resolution static maps for printing, using nebula.gl. We have a zoomable, pannable panel on which the static map is rendered at a fixed resolution, this uses CSS transform scale.

A similar issue to this was reported previously and fixed here react-map-gl-js

Work around

This prototype-based hack works around the issue for me for now, but I wanted to raise this in case there's a chance this can be fixed in a future release so the behavior is consistent with react-map-gl's.

/**
 * This code hacks nebula.gl to make the getScreenCoords function work with a CSS scale transformation applied
 */
export const applyNebulaOverrides = () => {
  EditableGeoJsonLayer.prototype.getScreenCoords = (function (this: EditableGeoJsonLayer, pointerEvent: any): Position {
    const el = (this.context.gl.canvas as HTMLCanvasElement);
    const rect = el.getBoundingClientRect();
    const scaleX = rect.width / el.offsetWidth;
    const scaleY = rect.height / el.offsetHeight;
    return [
      (pointerEvent.clientX - rect.left - el.clientLeft) / scaleX,
      (pointerEvent.clientY - rect.top - el.clientTop) / scaleY
    ];
  });
};

Let me know if I can do anything to help with this.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.