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2D Platformer. Get the highest GPA possible by playing through different modes resembling a university experience.

Java 100.00%
2d game platformer retrogaming

grade-point's Introduction

Grade-Point

2D Platformer. Get the highest GPA possible by playing through different modes resembling a university experience.

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You can download the executable Jar from here

Dependencies

The executable Jar has all necessary libraries contained within the file. Just have the latest version of Java installed and you are good to go!

Overview

  • The goal of the game is to graduate with the highest GPA possible.

  • It takes 4 years to graduate and 3 game modes per year. So you will play 12 different levels to graduate.

  • Game Mode 1 is a classic 2D platformer. The goal is to get to the end as quickly as possible. Picking up books increases GPA, getting hit by enemies reduces GPA.

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  • Game Mode 2 is an overhead obstacle dodge. The goal is to get to your next class as quickly as possible. Hitting the other students slows you down.

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  • Game Mode 3 is another obstacle dodge/pick up tokens. You are taking the test in a classroom filled with teachers. The goal here is to go around the classroom and pick up every test from other students. The teachers have vision triangles which you need to dodge, and once all the tests have been picked the year is finished. The process repeats from the first game mode until 4th year is reached, and the final GPA is calculated.

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There are 3 classes of characters: ART, CPSC and KINESIOLOGY.

  • The CPSC student moves the fastest but has mediocre attack and jump
  • The KINESIOLOGY student jumps the highest but has mediocre speed and attack
  • The ART student has a ranged attack with average speed and jump

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Contact

I hope you have as great a time playing this game as we did making it!

If you have any comments feel free to email me @[email protected].

grade-point's People

Contributors

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