Comments (5)
Actually splitting headers shouldn't bother too much since the suggested way to use headers is actually to just include vitasdk.h
Most people are not doing that, and we can't afford to break them.
from vita-headers.
That means we can't actually ship decent and accurated documentation due to some people preferring to make their life harder.
P.s. I don't see "most" people using these headers btw.
Majority of homebrews cherry picking headers are very old homebrews.
Also replacing such headers with vitasdk.h is an easy enough change even for a non developer.
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The drawbacks largely overwhelm the small benefit such a change would bring. We now avoid any kind of breaking changes unless it is absolutely necessary.
from vita-headers.
Fun fact, there is only 1 usage of the HTTPS Vita API on github:
https://github.com/Stary2001/vita-lua/blob/1a179629a9068f98154edbce87aef7b0537e826d/src/ffi/http.c
Issues like this should be resolved in a democratic way (it should be less frustrating for both sides).
Personally, I vote to split, because I'm the one that made a mistake back in the psp2sdk days (173210/psp2sdk@e72bf40) and I don't like doing mistakes.
from vita-headers.
@CelesteBlue-dev Please abstain from calling people names, especially for no good reason.
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Related Issues (20)
- Need to separate headers for each library HOT 7
- SceAppMgr HOT 6
- Some function arguments are wrong
- _vshSblAimgrGetConsoleId doesn't appear in the search HOT 11
- Functions with the same nid exist HOT 7
- socket sceNetSend looks not working properly HOT 4
- Libraries of the module SceDriverUser are in wrong modules HOT 2
- definition_check couldn't check c++ mangled methods
- split the db.yml to muliple files
- Merge vdsuite NID database to the vitasdk HOT 9
- Possible error in sceAppMgrLaunchAppByUri HOT 6
- PS Vita Dev Wiki link on homepage dead HOT 3
- Add a function to open quick menu without triggering the button HOT 5
- build.py makes bunch of empty folders without db.yml
- [Question] Setting up an arbitrary virtual address space HOT 7
- [Question] Calling function from loaded module HOT 9
- No `sceGxtGetDataAddress` nids?
- Compatibility with projects that have their own prototype definitions such as taihen or something
- sceAvPlayerInit return negative value (0x81300020) HOT 9
- Stubname field added to YML databases without any documentation HOT 10
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