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rush-hour-klotski's Introduction

Rush Hour/Klotski

This project was developed as part of Northeastern's Fundamentals of Computer Science II class during the Spring of 2024

Logistics

The goal of this assignment was to create a that is an abstract version of Rush Hour and Klotski. Both games have different components but are comprised of similar features and we were able to make a combined version of both games with some additional features. Here are some of the implemented features:

  • Players can see their score
  • Players can undo moves they made (undoing increases the score)
  • Players can create their string representation of a board and parse it
  • Players can make obstacles in their boards

Demo: Klotski play through

Demo: Some More features

Demo: Rush Hour play through

Extra Information

As per Northeastern Policy, I am not allowed to share the source code of this project, please contact me for more information!
To learn more about this assignment, refer to the original directions.
Partner: Sanjana Singhania

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