Comments (1)
@tgrayston we've plugged every potential place for this crash to occur. Since it's unreproducible on device (we've gotten no reports of it), I'm closing this issue. It should be fixed in 1.3.2.
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Related Issues (20)
- Crash in `CameraDevice::OnCaptureCompleted` HOT 1
- Setter of MediaDeviceQuery.previewResolution does not work correctly. HOT 1
- After building for iOS, it complains about not valid subscription HOT 2
- Crash on iOS while accessing camera and write to RenderTexture HOT 1
- Crash when access microphone (works on iOS and editor, crashes on Android) HOT 2
- AudioBuffer handler not firing on Galaxy Tab A running Android 7.1.1 HOT 1
- Compile time error after upgrading to NatDevice 1.3.1 HOT 1
- Consider ordering media devices HOT 1
- Compile error Version 1.3.1 with Unity 2020.3.36 HOT 1
- 1.3.1 does not compile on Unity 2020.3.36f1 HOT 1
- Proguard stripping crash HOT 1
- DllNotFoundException: NatDevice assembly HOT 2
- NatDevice session token is invalid HOT 11
- iOS 16+ crash HOT 14
- I want to set all device preview resolution as 1 x 1. HOT 1
- Can I get sample codes of CameraDevice.CapturePhoto(Action<CameraImage>) ? HOT 1
- [Unity] Native Crash - Unknown Function HOT 7
- Long hang (30 seconds plus) when starting a device HOT 1
- audio device return null on buffer HOT 1
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