Comments (7)
Hey @Alexees , can you try building in development/debug mode to see if there's a symbolicated backtrace? The code block you shared doesn't seem to be where the crash originates. Here's the relevant frame:
11 NatDevice 0x0000000104761674 <symbols missing for uuid: c251ce5d3a2934669e12736b1a2f289b>
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@olokobayusuf you're right, wrong code block.
But I'm affraid that we don't have the capacity to try to reproduce this, not to mention that we don't know who manage to do this...
sorry
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@Alexees how did you get this crash report?
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reported by Unity Crash reporter
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@Alexees is there any data on how frequently this crash occurs?
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It was the first and only time so far. We do not generate much data at the moment so I don't know when it will happen again
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This seems like a rare crash, so I'll close this issue for now. Feel free to reopen the issue if you get another similar crash report.
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Related Issues (20)
- Crash in `CameraDevice::OnCaptureCompleted` HOT 1
- Setter of MediaDeviceQuery.previewResolution does not work correctly. HOT 1
- After building for iOS, it complains about not valid subscription HOT 2
- Crash on iOS while accessing camera and write to RenderTexture HOT 1
- Crash when access microphone (works on iOS and editor, crashes on Android) HOT 2
- AudioBuffer handler not firing on Galaxy Tab A running Android 7.1.1 HOT 1
- Compile time error after upgrading to NatDevice 1.3.1 HOT 1
- Crashes on `new MediaDeviceQuery` on Android HOT 1
- Consider ordering media devices HOT 1
- Compile error Version 1.3.1 with Unity 2020.3.36 HOT 1
- 1.3.1 does not compile on Unity 2020.3.36f1 HOT 1
- Proguard stripping crash HOT 1
- DllNotFoundException: NatDevice assembly HOT 2
- NatDevice session token is invalid HOT 11
- iOS 16+ crash HOT 14
- I want to set all device preview resolution as 1 x 1. HOT 1
- Can I get sample codes of CameraDevice.CapturePhoto(Action<CameraImage>) ? HOT 1
- Long hang (30 seconds plus) when starting a device HOT 1
- audio device return null on buffer HOT 1
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