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webcraft's Issues

Terrain

Create a terrain class that will be able to handle:

  • Mesh generation from a heightmap + tilemap.
  • Pathing flags (walkable, buildable, swimable, flyable, but abstracted).
  • Efficient range querying (for doodads and its subclasses). Should employ a quadtree or better.
  • Pathfinding: plotting a course for a circle through the terrain sticking to pathing flag requirements. Should employ a navmesh or better.

Catch testing up to existing code

  • Create unit tests for every file in /src
  • Create unit tests for every class file in /examples
  • Simulate every main.js in /examples with a server and a client connecting

Single Player

Allow an App to accept boolean singlePlayer. When set to true, the client create a Player for themself and initiate its own update loop.

Hub + Host

Develop a hub that will handle authentication, friends, clan management, chat hosting, and game list management from which it'll bridge clients to hosts. Hub can optionally also act as a host.

Develop a host system that will be capable of running multiple games as a server.

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