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Unity version of "life" automaton and some useful tools for it

C# 79.57% Objective-C 8.44% Objective-C++ 7.53% ShaderLab 4.47%
for-practise home-project life unity

life-lite's Introduction

Привет 👋

Меня зовут Игорь

Занимаюсь робототехникой🤖 и микроконтроллерами. В прошлой жизни работал над бэкендом и инфраструктурой на питоне. В магистратуре изучаю математику и механику, много чем интересуюсь и помимо этого, среди прочего - космос🌌, функциональные языки, геймдев, компиляторы, IoT.

В качестве хобби применяю ds/ml к различным задачам - например, астрономии 🔭, сейчас работаю над применением в механике.

Автоматизирую рутину, участвую в хакатонах, self-hosting enthuasiast. Учусь в магистратуре МГУ на ФКИ, "Космос и механика" 🚀🦾. Шарю в Python, активно изучаю и пишу на C, C++, учу Rust, раньше писал на Haskell. Прокачиваюсь в математике, дополнительно посещаю спецкурс по нейронным сетям.

life-lite's People

Contributors

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Stargazers

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life-lite's Issues

Pattern mask's colors merge with field's

Black UI on pattern mask merges with black cells on the field.
Way to fix: make "field" version of sprites (cross, tick, rotate) grey (but keep background transparent!). Important to keep a duplicates of them for use in GUI.

Custom pattern toolbox bug

If save border started top left and went bottom right, when you inszntinate and rotate pattern, sometimes toolbox will be 1 cell left from the pattern.
Way to fix: specify save cycle in SavePattern() for the different variants of corners positions.

Awfull solution for clicks through GUI

And it is used in a lot of places. Indicated by FIXME, it's absolutely awfull. It works for now and has no performance hit, but it is horrificly bad coding:hankey:. FIX!

Patterns mask twitches

When start dragging pattern's "mask" on the field not from it's center, it once twitches top-right.

Area border is broken on Android

Borders go all over the places on android devices. Maybe should replace it with border surroinding actual cells which are to be changed

Implement auto-turn

Need to make an auto-turn button and input text-field somewhere in the GUI panel.

Need zoom

Really need to be able to zoom in and out on the field

GUI Save/Load Bugs

A bunch of visual bugs - missing borders, slightly out of place elements and such.
Way to fix: find all those bugs and just tweak numbers in CalculateGUI() and GUICalc() a little.

Colors are too "blank"

We should make game at least a bit more colorful 🌈 somehow, and definately change GUI pallete (probably to grey).

Autoturn looks bad

It's all said int the title. Autoturn and it's timer input field look like 💩. Definately need improvment

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