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View Code? Open in Web Editor NEWPersonal rpg project multiplayer sandbox
Personal rpg project multiplayer sandbox
Leaves this for the next iteration, but removed after v0.13
Make it work using shaders.
Create a class loader which loads the different classes and fills them in their respective collection.
Should take be a method like:
public static void<T extends Class> fillCollection(Collection<T> c, String directory, T class) {
...
}
It should be pretty easy to implement, if a container is used to wrap the gui-container. And the changing the position of the parent container.
It feels like an ice level.
Makes the easier to implement with unique behavior.
This would maybe render the Action class redundant, which is nice.
Make it so, that all the different kinds of objects are accessed through an AssetManager.
Makes the coupling more loose without touching the cohesion.
All the sprites are bound to one image of the given type.
Recursively load all sprites from one folder. Make some sort of collection in the sprite class:
Map<String, Image>.
In a json file define the individual sprites using the following:
x, y, width, height.
pivot point.
If animation then include more of these.
If sprite is defined by the amount of items, include a flag.
Multiplayer issue.
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