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lua-dungeon-generator's Issues

table.clone() won't work with Lua <5.3

I'm using this to generate random dungeons for a sample game I'm working on, but my engine (LÖVE2D) uses Lua 5.1 instead of 5.3, so some features are not available for us.

I made some hacks on the library in order to make it works with LÖVE. This is not an issue itself but an advice for the future.

function table.clone(org)
  local newTable = {}
  for k,v in pairs(org) do
      newTable[k] = v
  end
  return newTable
end

works better than

function table:clone(org)
  return {table.unpack(org)}
end

And makes it compatible with previous versions. This is the only issue I found.

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