Comments (2)
I would like to see a vsg::Wayland_Window.cpp to compliment the existing vsg::Xcb_Window, creating this would be the best way to enable Wayland support.
I don't think it would require too much work to implement, but I am not position to implement this myself in the near term as I have lots of other tasks to complete first. Members of the community are welcome to pitch in.
Another approach might be to disable the built-in Windowing support within the VSG build and use vsgSDL to create windows. This would be as general purpose of implementing Wayland support in the VSG itself but could enable quick tests of this.
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As a workaround you can install xwayland, it worked for me.
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Related Issues (20)
- how to render models with tileData? HOT 1
- If vsgTransform is no command line parameter, it will crash. HOT 1
- vsgviewer render readymap.vsgt? HOT 5
- Compiling issues for vsgvolume example HOT 4
- vertex and fragment source for vert_PushConstants.spv and frag_PushConstants.spv HOT 5
- Checked-in code inconsistent with .clang-format HOT 4
- vsgshadow without shadows on MacOS HOT 16
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- No CMakeLists.txt file for vsgoffscreenshot HOT 2
- vsgscreenshot can produce strange output HOT 2
- vsgexecutecommands crashes on windows HOT 8
- VSG_INSTANCE_POSITIONS format change HOT 2
- Request for a hello-world example HOT 3
- How to display a point on the earth map? HOT 1
- vsgvolume is actually broken on Windows 11 and Ubuntu 22.4 HOT 3
- problem with overlay views using multiple render graphs in the same window HOT 3
- DescriptorPool warning when using compileManager with storage buffers HOT 2
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