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The official issue tracker for Old-School Essentials: Advanced Fantasy for Foundry VTT
Using the Advanced Fantasy Macros for encounters, an error is thrown in the console and no result is returned.
Macros should produce encounters in the chat.
undefined. Cannot read properties of undefined (reading 'index')
[Detected 1 package: ose-advancedfantasytome]
at OSE.util.wildEncResult (encounterTables.js:145:26)
at OSE.util.wildEncounter (encounterTables.js:107:16)
at Macro.eval (eval at #executeScript (foundry.js:22452:16), <anonymous>:3:10)
at #executeScript (foundry.js:22456:17)
at Macro.execute (foundry.js:22404:35)
at MacroConfig._onExecute (foundry.js:74437:17)
OSE.util.wildEncResult @ encounterTables.js:145
OSE.util.wildEncounter @ encounterTables.js:107
eval @ VM977:3
#executeScript @ foundry.js:22456
execute @ foundry.js:22404
_onExecute @ foundry.js:74437
await in _onExecute (async)
dispatch @ jquery.min.js:2
y.handle @ jquery.min.js:2
Foundry Version 11
Windows 11
Edge Browser (latest)
V11
1.9.1
Microsoft Edge
Links for Treasure Type Table is broken in monster stat blocks from the compendium. The treasure tables are present in their proper compendium and can be added to the monster block manually.
Link should not be broken
No errors in console
Foundry Virtual Tabletop: Version 11 Stable, 11.299
Game System: ose, 1.9.1
Active Modules: 27
Performance Mode: 3
OS: Unknown
Client: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36 Edg/113.0.1774.50
GPU: ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Direct3D11 vs_5_0 ps_5_0, D3D11)
Max Texture Size: 16384
Scene: 1210 x 1186 | Grid Size: 100 | Padding Percentage: 0
Walls: 0 | Ambient Lights: 0 | Ambient Sounds: 0 | Tiles: 0 | Tokens: 0
Actors: 24 | Items: 0 | Journal Entries: 33 | Rollable Tables: 3 |
Playlists: 1 | Compendium Packs: 30 | Chat Messages: 4
V11
1.9.1
Microsoft Edge
The hellhound is missing from the "classic" half of the monster compendium
1.0.0
1.3
the text should be more like
Requires @UUID[Compendium.ose-advancedfantasytome.equipment.Item.jAbvsYZnqDvu2jZ8]{Thieves' Tools}. A thief can only try this skill once per lock. If the roll fails, the thief may not try the same lock again before gaining an experience level.
No response
version 2.0.1
V11
No response
Chrome
The level progression tables are only included as a journal entry and not a class ability. This is inconvenient for those wanting to show their level progression to their players inside their character sheet.
1.0.1
1.3
No response
ReferenceError: Error thrown in hooked function '' for hook 'OSE Initialized'. OSRCB is not defined
<anonymous> http://localhost:30000/modules/ose-advancedfantasytome/scripts/classData.js:71
#call http://localhost:30000/scripts/foundry.js:730
call http://localhost:30000/scripts/foundry.js:712
<anonymous> http://localhost:30000/modules/ose-advancedfantasytome/scripts/init.js:14
#call http://localhost:30000/scripts/foundry.js:730
callAll http://localhost:30000/scripts/foundry.js:687
initialize http://localhost:30000/scripts/foundry.js:8529
<anonymous> http://localhost:30000/scripts/foundry.js:90096
async* http://localhost:30000/scripts/foundry.js:90077
foundry.js:753:30
onError http://localhost:30000/scripts/foundry.js:753
#call http://localhost:30000/scripts/foundry.js:734
call http://localhost:30000/scripts/foundry.js:712
<anonymous> http://localhost:30000/modules/ose-advancedfantasytome/scripts/init.js:14
#call http://localhost:30000/scripts/foundry.js:730
callAll http://localhost:30000/scripts/foundry.js:687
initialize http://localhost:30000/scripts/foundry.js:8529
<anonymous> http://localhost:30000/scripts/foundry.js:90096
<anonymous> http://localhost:30000/scripts/foundry.js:90077
No response
V11
1.9.1
Firefox
A chapter has gone missing: R07. Sentient Swords. The chapter appears to be blank.
Reported via Discord
1.0.0
No response
Reproduction steps:
I expect it to look like this:
No errors, just a formatting error
This is an easy fix.
Instead of
<tr>
<td>14</td>
<td>1,100,000 9d8+10* 10 [+9]</td>
<td>2</td>
<td>3</td>
<td>4</td>
<td>3</td>
<td>6</td>
<td>3</td>
<td>2</td>
<td>1</td>
</tr>
It should be
<tr>
<td>14</td>
<td>1,100,000</td>
<td>9d8+10*</td>
<td>10 [+9]</td>
<td>2</td>
<td>3</td>
<td>4</td>
<td>3</td>
<td>6</td>
<td>3</td>
<td>2</td>
<td>1</td>
</tr>
V11
No response
No response
I get the following message trying to update the OSE Advanced Fantasy (premium) module in Foundry v11:
Failed to install module: Unable to load valid module manifest data from "https://github.com/vttred/Old-School-Essentials-Advanced-Fantasy-for-Foundry-VTT/releases/download/latest/module.json" The requested manifest at "https://github.com/vttred/Old-School-Essentials-Advanced-Fantasy-for-Foundry-VTT/releases/download/latest/module.json" did not provide module manifest data.
It should update the module...
"Failed to install module: Unable to load valid module manifest data from "https://github.com/vttred/Old-School-Essentials-Advanced-Fantasy-for-Foundry-VTT/releases/download/latest/module.json" The requested manifest at "https://github.com/vttred/Old-School-Essentials-Advanced-Fantasy-for-Foundry-VTT/releases/download/latest/module.json" did not provide module manifest data."
Foundry v11 stable build 299
V11
v1.9.1
Chrome
Many of the Swords and other Weapons listed in the table on pages 222 and 228 of the Referee's Tome were missing. These were likely overlooked because they are not listed outside of the table itself.
1.0.0
1.3
No response
No response
No response
V11
1.9.1
No response
The base movement rate on the character sheets are not editable. Further, characters who were created in previous version of the system have wrong numbers in their base movement rate.
The movement base movement rate should be editable for all characters.
N/A
Foundry Virtual Tabletop: Version 11 Stable, 11.299
Game System: ose, 1.9.1
Active Modules: 30
Performance Mode: 3
OS: Unknown
Client: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36 Edg/113.0.1774.57
GPU: ANGLE (Apple, Apple M1, OpenGL 4.1)
Max Texture Size: 16384
Scene: 5412 x 3678 | Grid Size: 108 | Padding Percentage: 0.25
Walls: 38 | Ambient Lights: 0 | Ambient Sounds: 0 | Tiles: 0 | Tokens: 1
Actors: 392 | Items: 723 | Journal Entries: 66 | Rollable Tables: 31 |
Playlists: 1 | Compendium Packs: 54 | Chat Messages: 4
V11
1.9.1
Microsoft Edge
The Referee's Reference journal contain empty journal pages for the Wilderness tables. This is due to a change in production style between Wilderness encounter journal entries and Wilderness encounter roll tables. The correct place to roll for encounters is in Wilderness Encounter roll tables
1.0.1
1.3
Token disposition should be neutral, or hostile if written as always hostile in monster description
1.0.2
n/a
"Hide in Shadows" ability for Assassins is rolled using 1d00 instead of 1d100, so it will always succeed. The same is true for Acrobats
Submitted by email
No response
No response
No response
None
1.9.1
No response
Advanced Fantasy Animals
Camel - Token name is Draft Horse
Mule - Token name is Draft Horse
Riding Horse - Token name is Draft Horse
War Horse - Token name is Draft Horse
Advanced Fantasy Monsters
Dragons in general - add specific breath type?
Anhkheg - add HD to names, must open to differentiate
Leucrotta & Leucrocotta?
Otyugh - add HD to names, 2 6d8 Otyugh - one should be 8d8
Piercer - they list HD, but they all have 1d8
Remorhaz - add HD to names
Shambling Mound - Token name is blank monster
Classic Fantasy Monsters
Chimera - Token name is Sabre-Toothed Tiger
Green Dragon - Token name is Blue Dragon
Dryad - No treasure type
Fish, Giant - folder type (Fish, Fiant)
Hellhound (3-7HD) - All token name Halfling
Harpy - Token name is Halfling
Sea Hydra - Token name is Hydra
Wererat - Token name is Wereboar
Weretiger - Token name is Wereboar
Aranea (spider) - Token name is blank monster
Troglodyte - Token name is Goblin
2.0.1
No response
It's possible this page should not exist (the contents of this section are exactly equivalent to the monster compendium)
1.0.2
1.3
Druid - path-finding
Gnome - infravision
1.0.2
n/a
Due to the way Class Abilities and Race abilities are used by third party modules, these two need to be two separate compendiums (at least for the time being)
1.0.1
1.3
These should be rolling the subtables automatically anyway
1.0.2
n/a
In the entry for Half-orc in the P02. Character Classes compendium, there is a broken link to "Half-Orc Thieving Skills Chance of Success" and that table is nowhere to be found on that page.
1.0.4
No response
There should be a monster named Troglodyte (Advanced Fantasy page 120)
1.0.1
1.3
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