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This project forked from meta4d-me/catdogengine

0.0 1.0 0.0 321.43 MB

A cross-platform game engine/editor written by modern C++

License: GNU General Public License v2.0

Shell 6.99% C++ 82.44% C 7.21% Lua 1.34% Scala 0.98% SuperCollider 0.76% Batchfile 0.25% Java 0.03%

catdogengine's Introduction

CatDogEngine Join the chat at https://discord.gg/r2pEPEJH

win64_vs2019_msvc win64_vs2022_msvc win64_vs2022_clang

Snapshots

image image image image

Features

  • Basic Cross Platform Editor based on ImGui
  • Basic Entity/Component Framework
  • Basic Physically Based Rendering
  • Basic PostEffects
    • Bloom
    • Exposure
    • Gamma Correction
    • Tone Mapping
  • Basic Scene Graph SDK
  • Standard Atmospheric Scattering

Developing Features

  • Animation
    • BlendShape
    • Skeletion
  • JobSystem
  • Modern RHI except bgfx
  • Particle System
  • Procedural Generated Terrain
  • RenderGraph

TODO List

  • Audio System
  • Character Rendering
  • Cloud Rendering
  • Foliage Rendering
  • Memory Management based on multiple allocators
  • Optimized STL specific for GameEngine
  • Physical Engine

ThirdParty

Assets for testing

Learning Resources

catdogengine's People

Contributors

bxy176179 avatar chaosxdemon avatar hinageshi01 avatar lincac avatar ovoaovo avatar t-rvw avatar vtui22 avatar

Watchers

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