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busterz's Introduction

busterz

goals for this project:

turn based tank game

URGENT TO-DO's

  • controller layout

general stuff

  • main menu
  • settings
  • music slider
  • sfx slider
  • pause menu (early quit option)

character stuff

  • 2 players, 4 mini characters (turn based)
  • health + shield (health cannot be recovered)
  • random spawns
  • turn timer
  • basic movement
  • jump with 8 direction
  • animations
  • aiming based on mouse

world stuff

  • random generation ground
  • wind
  • random spawning shields (ceramic plates basically)
  • weather effects (maybe effects on game)
  • random backgrounds (to make levels feel unique)
  • death pit
  • terrain deformation

weapon stuff

  • bazooka (0.5x dmg for self) : dmg: 3/5 knockback: 4/5 land-deformation: 4/5
  • melee
    : dmg: 1/5 knockback: 5/5 land-deformation: 1/5
  • sniper
    : dmg: 4/5 knockback: 2/5 land-deformation: 2/5
  • grenade : dmg: 4/5 knockback: 3/5 land-deformation: 3/5
  • drill arms : dmg: 2/5 knockback: 1/5 land-deformation: 5/5

stretch goals (no promises)

  • online play
  • ai (for single player play)
  • classes for each character : Private (no modifier) : Assault (2x dmg, but 0.5x health) : Tank (1.5x health, but 0.75x movement) : Scout (0.8 health, 2x movement, 2x jump)
  • levelution : grassland (no effect) : desert (high winds, low visibility) : volcano (random meteor showers) : candyland (2x the drops) : rain-forest (water level slowly raises) : earth-quake (randomizes terrain)
  • puddles that build in rain
  • different types of liquids

CONTROLS

general

  • pause : esc, or tab

  • toggle movement/attack mode : t, right-click

  • jump : spacebar

  • cursor aim : cursor of mouse

  • attack : left click, enter

movement mode (default)

  • movement : <w, a, s, d>, <i, j, k, l>, or <⬆️, ⬅️, ⬇️, ➡️>

attack mode

  • rotate aim clock-wise(CW) : <d,>, <l>, or <➡️>

  • rotate counter-clock-wise(CCW) : <a>, <k>, or <⬅️>

  • increase power : <w, <i>, or <⬆️>

  • decrease power : <s, <k>, or <⬇️>

TECHNICAL STUFF:

build command:

recommended build command:

cmake

(not recommended) if needed, edit the cmakefile.txt and uncomment the flags to use clang++. working build command for clang++ is:

clang -I lib -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL ./lib/libraylib.a ./src/main.cpp -o CLICKTHISDUMMY

command to rebuild cmake files to lsp:

cmake -S . -G "Unix Makefiles" -B cmake

if you here to rebuild make files here's a reddit thread to help

busterz's People

Contributors

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Watchers

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