beammp-floodmod's Issues
/flood_printSettings disconnects you from server.
[NOT AN ISSUE] Discussion
I've been wanting to get into BeamNG modding in general- what IDEs/libs (dependencies)/documentation should I look at/use and how do I set it up to work ingame? YouTube isn't very much help when it comes to mods outside of vehicles and the sort.
Every map doesn't have an "ocean"
trying it on my server, every map that has water surrounding on all sides including small island, west coast usa, and flood escape crater
/flood_setDecrease does not change the direction
/flood_setDecrease does not change the direction when the flood is already active.
I have to look further into this if stopping, then changing direction, then starting again might change the direction
Cant get the mod to work
.
Italy: No Ocean found
Hey!
Very nice MOD. But I have this error when start the flood with /flood_start on vanilla Italy Map:
[22/02/24` 11:42:04] [LUA] This map doesn't have an ocean, unable to flood
Can someone help?
[WARN] flood.lua | Resources/Server\Flood\flood.lua:1: module 'multiplayer' not found: no field package.preload['multiplayer']
So, using zap-hosting to play around with some friends.
Can't seem to make it work.
The Server version should be up-to-date.
Some more errors i see:
[3/4/2024 19:31:50] [WARN] main.lua | Resources/Server\Flood\main.lua:1: module 'multiplayer' not found: no field package.preload['multiplayer']
[3/4/2024 19:31:50] [WARN] multiplayer.lua | Resources/Server\Flood\multiplayer.lua:1: attempt to index a nil value (global 'MP')
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